doom vanilla_or_boom 0 monsters 9 items 2 image(s)
AI Analysis
Zone666 is a single-map deathmatch level designed for DOOM II, featuring one compact arena-style map. It contains no monsters, focusing purely on player combat with a full arsenal including BFG9000, plasma rifle, and rocket launcher. The map uses a mix of techbase and industrial textures, with no keys or teleportation, promoting straightforward, arena-style gameplay. Resources are limited to weapons and armor with no ammo pickups, emphasizing tactical weapon use. The level is vanilla-compatible and built from scratch using DCK editor, intended for multiplayer deathmatch rather than single-player progression.
Tags
ammo_tightarenadeathmatcheasyindustriallinearsingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Mark Noonan |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 64 |
| Linedefs | 234 |
| Sidedefs | 415 |
| Vertices | 203 |
| Sectors | 43 |
| Segs | 0 |
| SSectors | 0 |
| Nodes | 0 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 9 |
| HMP items | 9 |
| HTR items | 9 |
No per-type monster breakdown available.
| blue_armor | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| COMPBLUE | 157 |
| METAL | 75 |
| BLAKWAL2 | 23 |
| F_SKY1 | 23 |
| MIDBARS1 | 16 |
| CEIL4_1 | 14 |
| TEKWALL4 | 13 |
| METAL2 | 11 |
| WOOD6 | 11 |
| LITE3 | 10 |
| LITEBLU4 | 7 |
| FLAT5_2 | 6 |
| METAL5 | 6 |
| SLIME15 | 6 |
| FLAT18 | 5 |
| FLAT5 | 4 |
| FLOOR7_1 | 4 |
| SHAWN2 | 4 |
| COMPSTA1 | 3 |
| FLAT14 | 3 |
| FLOOR5_4 | 3 |
| RROCK09 | 3 |
| CEIL1_1 | 2 |
| CEIL4_2 | 2 |
| COMPSTA2 | 2 |
| FLAT17 | 2 |
| FLAT23 | 2 |
| GSTONE1 | 2 |
| FLAT1 | 1 |
| FLAT22 | 1 |
| LITE5 | 1 |
| RROCK10 | 1 |
| SLIME07 | 1 |
| STEPTOP | 1 |
| TLITE6_4 | 1 |
| TLITE6_5 | 1 |
| TLITE6_6 | 1 |
