doom vanilla_or_boom 82 monsters 50 items 2 image(s)
AI Analysis
This WAD contains a single compact map designed primarily for fast-paced deathmatch gameplay, though it supports single and two-player modes. The monster count is high with a strong hitscanner presence, including chaingunners and shotgun guys, alongside a mix of mid-tier demons and a cyberdemon boss, creating a challenging combat environment. Resources appear balanced for deathmatch, with no new graphics or sounds, and the theme is a simple arena with limited sectors and mostly techbase and stone textures. The layout is straightforward and linear, optimized for quick action rather than exploration. It is compatible with DOOM II and uses standard Doom format without advanced features.
Tags
ammo_plentifulboss_encountersdoom2hardhitscanner_heavylinearshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Felix Steve Feldkoetter |
| Teleports | no |
| Keys | red |
| Secret Exit | no |
| Things | 200 |
| Linedefs | 142 |
| Sidedefs | 160 |
| Vertices | 140 |
| Sectors | 4 |
| Segs | 174 |
| SSectors | 51 |
| Nodes | 50 |
| UV monsters | 79 |
| HMP monsters | 78 |
| HTR monsters | 81 |
| UV items | 50 |
| HMP items | 50 |
| HTR items | 50 |
| lost_soul | 13 |
| chaingun_guy | 11 |
| shotgun_guy | 11 |
| zombieman | 10 |
| imp | 9 |
| demon | 8 |
| spectre | 7 |
| revenant | 4 |
| archvile | 2 |
| mancubus | 2 |
| pain_elemental | 2 |
| baron | 1 |
| cacodemon | 1 |
| cyberdemon | 1 |
| cell | 12 |
| medikit | 9 |
| ammo_box | 5 |
| shell_box | 5 |
| green_armor | 4 |
| chaingun | 3 |
| chainsaw | 3 |
| bfg9000 | 2 |
| plasma_rifle | 2 |
| shotgun | 2 |
| cell_pack | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| STARTAN3 | 56 |
| GRAY4 | 25 |
| GRAY7 | 18 |
| BSTONE3 | 14 |
| SP_FACE1 | 5 |
| ZZWOLF10 | 5 |
| WOODMET4 | 2 |
| ZELDOOR | 2 |
| FLAT17 | 1 |
| FLAT18 | 1 |
| FLAT19 | 1 |
| FLOOR0_3 | 1 |
| FLOOR0_7 | 1 |
| GATE3 | 1 |
| GATE4 | 1 |
| SW1COMP | 1 |
| TLITE6_4 | 1 |
