doom vanilla_or_boom 117 monsters 125 items 2 image(s)
AI Analysis
SCOTDOC1.WAD is a single-map PWAD designed for DOOM2 with TNT IWAD compatibility. The map is large and complex, featuring 291 things, 293 sectors, and a diverse texture set blending stone, wood, metal, and hellish elements. Monster count is high at 117, including a cyberdemon boss, numerous hitscanners, and projectile attackers, making combat challenging and requiring both skill and tactical thinking. Resources are moderately balanced with ample ammo pickups, armor bonuses, and some power-ups like invisibility and invulnerability. The layout appears linear without teleportation or key hunts, focusing on careful progression and trigger skill. The map uses mostly Boom-compatible features and emphasizes a tough but fair gameplay experience.
Tags
ammo_plentifulboom_compatibleboss_encountershardhitscanner_heavylarge_maplinearmixed_themesingle_map
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 291 |
| Linedefs | 1328 |
| Sidedefs | 1780 |
| Vertices | 1169 |
| Sectors | 293 |
| Segs | 1919 |
| SSectors | 625 |
| Nodes | 624 |
| UV monsters | 117 |
| HMP monsters | 116 |
| HTR monsters | 76 |
| UV items | 117 |
| HMP items | 123 |
| HTR items | 124 |
| imp | 49 |
| shotgun_guy | 18 |
| lost_soul | 16 |
| cacodemon | 13 |
| spectre | 10 |
| demon | 8 |
| baron | 2 |
| cyberdemon | 1 |
| armor_bonus | 29 |
| health_bonus | 15 |
| rocket_box | 15 |
| stimpack | 12 |
| ammo_box | 10 |
| shell_box | 10 |
| shells | 6 |
| rocket_launcher | 5 |
| shotgun | 4 |
| ammo_clip | 3 |
| cell | 2 |
| cell_pack | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| soulsphere | 1 |
| CEIL3_5 | 201 |
| GSTONE1 | 201 |
| SLADWALL | 201 |
| FLOOR4_8 | 198 |
| METAL1 | 167 |
| STONE3 | 114 |
| F_SKY1 | 69 |
| WOOD5 | 67 |
| GRAY4 | 65 |
| FLAT5_2 | 58 |
| ASHWALL | 46 |
| FIREMAG2 | 45 |
| STEPLAD1 | 45 |
| COMPBLUE | 40 |
| BROWNHUG | 37 |
| GSTVINE2 | 34 |
| MIDVINE2 | 27 |
| SP_HOT1 | 26 |
| NUKE24 | 24 |
| WOOD1 | 24 |
| ROCKRED1 | 22 |
| SP_FACE1 | 20 |
| SKULWAL3 | 16 |
| FLAT1_1 | 15 |
| GSTVINE1 | 15 |
| MARBLE2 | 15 |
| DEM1_5 | 14 |
| EXITDOOR | 12 |
| BLOOD1 | 10 |
| STONE2 | 7 |
| BROVINE2 | 6 |
| DOORSTOP | 6 |
| DOORTRAK | 6 |
| EXITSIGN | 6 |
| DOOR3 | 4 |
| GRAY2 | 4 |
| NUKAGE2 | 4 |
| STEP2 | 4 |
| BIGDOOR3 | 3 |
| BIGDOOR7 | 3 |
| CEIL4_3 | 3 |
| FLAT5_6 | 3 |
| FLOOR7_2 | 3 |
| MFLR8_4 | 3 |
| NUKEPOIS | 3 |
| STARTAN3 | 3 |
| BIGDOOR6 | 2 |
| BROWNWEL | 2 |
| DOOR1 | 2 |
| DOORRED2 | 2 |
| FLAT5_3 | 2 |
| MARBFAC3 | 2 |
| MARBFACE | 2 |
| NUKAGE3 | 2 |
| SKINCUT | 2 |
| SKSNAKE2 | 2 |
| SW1COMM | 2 |
| SW1GSTON | 2 |
| BIGDOOR2 | 1 |
| MARBFAC2 | 1 |
| NUKAGE1 | 1 |
| SP_DUDE1 | 1 |
