doom vanilla_or_boom 15 monsters 9 items 2 image(s)
AI Analysis
A single-map Doom II release built as a compact, beginner-made “confinement” style level with small-scale geometry and straightforward progression. Combat is light and dominated by hitscanners (zombiemen and shotgun guys) with a few imps and a lone demon, keeping encounters simple and mostly close-quarters. Resources are modest: you get a shotgun and limited bullet pickups with a handful of stimpacks, so the map plays as a short, scrappy run rather than a power-trip. Visuals lean techbase/industrial with STARTAN and crate/metal textures, and it includes some teleport use but no key progression.
Tags
ammo_tightbeginner_wadboom_compatibledoom2hitscanner_heavyindustriallight_monster_countlimited_weaponslinearmodest_healthshort_mapsingle_mapsmall_scaletechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 29 |
| Linedefs | 166 |
| Sidedefs | 251 |
| Vertices | 149 |
| Sectors | 38 |
| Segs | 272 |
| SSectors | 78 |
| Nodes | 77 |
| UV monsters | 10 |
| HMP monsters | 10 |
| HTR monsters | 6 |
| UV items | 9 |
| HMP items | 9 |
| HTR items | 9 |
| shotgun_guy | 5 |
| zombieman | 5 |
| imp | 3 |
| chaingun_guy | 1 |
| demon | 1 |
| ammo_clip | 4 |
| stimpack | 4 |
| shotgun | 1 |
| STARTAN2 | 84 |
| BROWN96 | 37 |
| SW1DIRT | 24 |
| CEIL1_1 | 20 |
| CEIL5_1 | 16 |
| CRATINY | 14 |
| DOORTRAK | 14 |
| FLOOR0_1 | 14 |
| EXITSIGN | 8 |
| F_SKY1 | 8 |
| CEIL5_2 | 7 |
| CRATOP1 | 7 |
| METAL | 4 |
| CRATE2 | 3 |
| FWATER1 | 2 |
| EXITDOOR | 1 |
| FLAT19 | 1 |
| GATE3 | 1 |
