doom vanilla_or_boom 137 monsters 51 items 2 image(s)
AI Analysis
Slaughter is a single-map PWAD designed for Doom 2, requiring GZDoom for play. The map is large and complex, featuring over 300 monsters and extensive architecture with 312 sectors and 3,272 linedefs, indicating a sprawling, detailed environment. The combat is intense and challenging, focusing on heavy monster presence and high difficulty without difficulty settings. The theme blends marble and gothic textures with some hellish elements, creating a dark, oppressive atmosphere. Progression is likely linear given the single-map format, emphasizing brutal combat encounters and resource management. The WAD is not vanilla compatible and relies on advanced engine features.
Tags
boom_compatiblegothichardhelllarge_maplinearmonster_swarmssingle_map
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Gemini |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 309 |
| Linedefs | 3272 |
| Sidedefs | 5644 |
| Vertices | 3568 |
| Sectors | 312 |
| Segs | 7261 |
| SSectors | 2134 |
| Nodes | 2133 |
| UV monsters | 137 |
| HMP monsters | 137 |
| HTR monsters | 137 |
| UV items | 51 |
| HMP items | 51 |
| HTR items | 51 |
| imp | 22 |
| demon | 21 |
| mancubus | 18 |
| lost_soul | 16 |
| spectre | 14 |
| cacodemon | 13 |
| archvile | 10 |
| hell_knight | 9 |
| revenant | 8 |
| baron | 3 |
| pain_elemental | 2 |
| cyberdemon | 1 |
| shell_box | 22 |
| rocket_box | 15 |
| super_shotgun | 4 |
| shotgun | 3 |
| megasphere | 2 |
| soulsphere | 2 |
| backpack | 1 |
| berserk | 1 |
| rocket_launcher | 1 |
| A1_FLT | 949 |
| MARBLE2 | 369 |
| A1_R2 | 365 |
| CEIL5_2 | 359 |
| SP_HOT1 | 237 |
| GSTONE2 | 166 |
| GSTONE1 | 116 |
| A1_FACE | 109 |
| A1_R3 | 109 |
| SFALL1 | 109 |
| FLOOR7_2 | 89 |
| MARBLE1 | 84 |
| F_SKY1 | 83 |
| DEM1_6 | 79 |
| MARBGRAY | 49 |
| BFALL1 | 37 |
| GSTGARG | 36 |
| DEM1_5 | 31 |
| GSTLION | 28 |
| BLOOD1 | 24 |
| SUPPORT3 | 24 |
| MARBLE3 | 22 |
| GSTSATYR | 20 |
| MARBFACE | 19 |
| MARBFAC4 | 18 |
| FIREBLU1 | 12 |
| BIGDOOR7 | 10 |
| MARBFAC2 | 10 |
| A1_R4 | 9 |
| MIDGRATE | 8 |
| A1_T6 | 7 |
| GSTFONT1 | 7 |
| BIGDOOR6 | 6 |
| FIRELAV2 | 6 |
| FWATER1 | 6 |
| MARBFAC3 | 6 |
| BIGDOOR5 | 5 |
| SP_DUDE1 | 5 |
| SP_DUDE2 | 5 |
| A1_R5 | 4 |
| ASHWALL2 | 4 |
| SP_DUDE4 | 4 |
| SP_DUDE5 | 4 |
| A1_R6 | 3 |
| A1_R7 | 2 |
| A1_T1 | 2 |
| A1_U8 | 2 |
| A1_U5 | 1 |
| FLAT5_4 | 1 |
| FLOOR6_1 | 1 |
| SW1GSTON | 1 |
| SW2SKIN | 1 |
