AI Analysis
This WAD contains a single map, E1M1, designed for the Heretic engine but formatted in Doom style and compatible with vanilla or Boom. The map is medium-sized with 189 sectors and moderate complexity. Monster presence is very light, featuring only five enemies including two archviles and two spider masterminds, making it a boss-focused encounter with minimal hitscanners. Resources are sparse, with only 17 items including shotguns, a chaingun, and rocket launchers but no ammo pickups, suggesting a challenging ammo management scenario. The environment uses a mix of textures with some techbase and plain floor styles, and the layout is linear with a single yellow key required and no teleportation or secret exit. Overall, it offers a short, boss-centric, and moderately difficult experience.
Screenshots (0)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | yellow |
| Secret Exit | no |
| Things | 45 |
| Linedefs | 530 |
| Sidedefs | 826 |
| Vertices | 312 |
| Sectors | 189 |
| Segs | 844 |
| SSectors | 209 |
| Nodes | 208 |
| UV monsters | 5 |
| HMP monsters | 5 |
| HTR monsters | 5 |
| UV items | 17 |
| HMP items | 17 |
| HTR items | 17 |
| archvile | 2 |
| spider_mastermind | 2 |
| hell_knight | 1 |
| shotgun | 14 |
| rocket_launcher | 2 |
| chaingun | 1 |
| SNDPLAIN | 252 |
| SQPEB1 | 196 |
| FLAT521 | 188 |
| FLOOR00 | 177 |
| CTYSTUC1 | 28 |
| FLOOR17 | 12 |
| TRISTON1 | 5 |
| DOOREXIT | 4 |
| DRIPWALL | 4 |
| METL2 | 4 |
| FLOOR27 | 1 |
| SW1OFF | 1 |
