doom vanilla_or_boom 36 monsters 57 items 2 image(s)
AI Analysis
Cathedral of Doom is a single custom map designed for DOOM2, featuring one large, complex level (MAP27) with 194 monsters and 166 sectors. The map uses a variety of textures including stone, brick, marble, wood, and gothic-themed elements, suggesting a cathedral or church-like environment. The difficulty is moderate to hard, with no new graphics, sounds, or music, and occasional visplane overflow issues. The layout appears linear with some exploration, suitable for single-player and cooperative play. Resource balance is typical for a standard DOOM2 map, with no extreme scarcity or abundance noted. The WAD is compatible with vanilla DOOM2 engines and uses no advanced features.
Tags
ammo_plentifulgenerous_healthgothiclinearmedium_mapsmoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | J. Brown |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 194 |
| Linedefs | 810 |
| Sidedefs | 1431 |
| Vertices | 1035 |
| Sectors | 166 |
| Segs | 1770 |
| SSectors | 641 |
| Nodes | 640 |
| UV monsters | 36 |
| HMP monsters | 36 |
| HTR monsters | 36 |
| UV items | 57 |
| HMP items | 57 |
| HTR items | 57 |
| imp | 10 |
| demon | 9 |
| arachnotron | 5 |
| mancubus | 3 |
| archvile | 2 |
| cacodemon | 2 |
| revenant | 2 |
| baron | 1 |
| cyberdemon | 1 |
| spider_mastermind | 1 |
| health_bonus | 11 |
| cell_pack | 9 |
| rocket | 7 |
| shells | 6 |
| ammo_box | 3 |
| shell_box | 3 |
| backpack | 2 |
| bfg9000 | 2 |
| plasma_rifle | 2 |
| stimpack | 2 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| medikit | 1 |
| megasphere | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| FLAT1 | 77 |
| F_SKY1 | 71 |
| MARBLE3 | 57 |
| MARBGRAY | 56 |
| STONE6 | 53 |
| MARBLE1 | 48 |
| MARBFAC4 | 46 |
| MARBLE2 | 45 |
| WOOD12 | 42 |
| STONE4 | 37 |
| ASHWALL3 | 32 |
| SP_HOT1 | 32 |
| BFALL1 | 29 |
| BIGBRIK1 | 28 |
| DEM1_6 | 26 |
| CEMENT9 | 25 |
| BRICK2 | 24 |
| BRICK5 | 24 |
| FLOOR7_1 | 23 |
| FLOOR7_2 | 23 |
| GSTONE1 | 21 |
| FLOOR0_1 | 20 |
| MARBLOD1 | 20 |
| GSTSATYR | 18 |
| GSTVINE1 | 18 |
| GRAYTALL | 17 |
| PANBORD1 | 17 |
| STONE5 | 17 |
| ASHWALL4 | 16 |
| FLOOR5_4 | 16 |
| PANBOOK | 15 |
| SP_FACE1 | 13 |
| ASHWALL7 | 12 |
| FLAT5_2 | 12 |
| WOOD1 | 12 |
| BSTONE1 | 11 |
| ASHWALL2 | 10 |
| CEIL1_1 | 10 |
| ZIMMER1 | 10 |
| TANROCK7 | 9 |
| AASHITTY | 8 |
| LITE3 | 8 |
| ROCK1 | 8 |
| RROCK05 | 8 |
| RROCK17 | 8 |
| STONE | 8 |
| STARTAN3 | 7 |
| DOORSTOP | 6 |
| DOORTRAK | 6 |
| FIREWALL | 6 |
| FLAT14 | 6 |
| SPCDOOR4 | 6 |
| WOOD6 | 6 |
| WOODMET1 | 6 |
| BRICK6 | 5 |
| TANROCK5 | 5 |
| ASHWALL6 | 4 |
| BIGDOOR5 | 4 |
| BIGDOOR7 | 4 |
| COMPBLUE | 4 |
| FLOOR3_3 | 4 |
| FWATER1 | 4 |
| GRAY1 | 4 |
| GSTFONT1 | 4 |
| LITE5 | 4 |
| MARBFACE | 4 |
| MIDBARS1 | 4 |
| ROCKRED1 | 4 |
| SKSNAKE1 | 4 |
| SW1BLUE | 4 |
| WOODVERT | 4 |
| BLOOD1 | 3 |
| DOORYEL | 3 |
| FLAT19 | 3 |
| GSTVINE2 | 3 |
| SFALL1 | 3 |
| TANROCK3 | 3 |
| DOORRED2 | 2 |
| EXITSIGN | 2 |
| FLAT10 | 2 |
| FLOOR0_2 | 2 |
| GSTGARG | 2 |
| LAVA1 | 2 |
| PANEL5 | 2 |
| RROCK01 | 2 |
| WOOD9 | 2 |
| CEIL1_2 | 1 |
| CEIL1_3 | 1 |
| CEIL3_3 | 1 |
| FLAT18 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| GATE4 | 1 |
| GRASS1 | 1 |
| GRAY4 | 1 |
| GSTLION | 1 |
| GSTONE2 | 1 |
| MARBFAC3 | 1 |
| PANEL1 | 1 |
| PANEL6 | 1 |
| PANEL7 | 1 |
| PANEL8 | 1 |
| PANEL9 | 1 |
| RROCK02 | 1 |
| SLIME01 | 1 |
| SP_FACE2 | 1 |
| SW1PANEL | 1 |
| SW1ZIM | 1 |
| WOOD3 | 1 |
| WOODMET4 | 1 |
