doom vanilla_or_boom 136 monsters 44 items 1 image(s)

AI Analysis

This WAD contains a single large map with 225 sectors and over 1000 linedefs, featuring a dense layout with extensive use of metal, brick, and industrial textures. The monster population is moderate to high with 136 enemies, including a balanced mix of hitscanners and projectile attackers, plus a few archviles and barons, emphasizing varied combat encounters. Resources are moderately sparse, with limited ammo pickups focused mainly on shells and a single super shotgun, encouraging careful ammo management. The map uses teleportation for navigation but lacks key hunts or secret exits, suggesting a mostly linear progression. It is designed for DOOM2 and is compatible with vanilla or Boom engines.

Tags
ammo_tightboom_compatiblehitscanner_heavyindustriallinearmedium_mapsmoderateteleport_navigationvanilla_compatible

Screenshots (1)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things190
Linedefs1045
Sidedefs1685
Vertices1092
Sectors225
Segs1930
SSectors644
Nodes643
UV monsters136
HMP monsters136
HTR monsters136
UV items44
HMP items44
HTR items44
imp43
shotgun_guy38
chaingun_guy14
revenant8
demon7
arachnotron6
spectre6
cacodemon4
archvile3
hell_knight3
baron2
pain_elemental2
shell_box24
shells6
ammo_box4
medikit2
backpack1
berserk1
blue_armor1
green_armor1
invisibility1
megasphere1
soulsphere1
super_shotgun1
SUPPORT3181
BFALL1145
DOORSTOP91
WOOD580
F_SKY173
BRICK1068
ICKWALL364
METAL64
RROCK0361
CEMENT659
CEMENT754
BLOOD151
GRAY550
SFALL148
BRICK943
FLAT1938
STONE38
FLAT2336
ASHWALL334
SLIME1333
BRICK332
FLOOR3_329
GRAY127
ICKWALL120
RROCK1218
SLIME1418
METAL316
METAL516
SW1EXIT16
BRICK715
NUKEDGE113
BLAKWAL112
STARTAN312
FLAT1711
CEIL5_210
FLAT1810
FLAT19
FLAT5_19
NUKAGE19
PIPE49
GRASS18
SW1GARG7
FLOOR7_16
BIGDOOR34
BIGDOOR74
GATE14
MIDGRATE4
MIDSPACE4
FLAT5_43
FWATER13
BIGDOOR22
COMP012
FLAT102
GATE22
LITE32
RROCK042
CEIL5_11
FLAT5_21
GATE31

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