doom vanilla_or_boom 136 monsters 44 items 1 image(s)
AI Analysis
This WAD contains a single large map with 225 sectors and over 1000 linedefs, featuring a dense layout with extensive use of metal, brick, and industrial textures. The monster population is moderate to high with 136 enemies, including a balanced mix of hitscanners and projectile attackers, plus a few archviles and barons, emphasizing varied combat encounters. Resources are moderately sparse, with limited ammo pickups focused mainly on shells and a single super shotgun, encouraging careful ammo management. The map uses teleportation for navigation but lacks key hunts or secret exits, suggesting a mostly linear progression. It is designed for DOOM2 and is compatible with vanilla or Boom engines.
Tags
ammo_tightboom_compatiblehitscanner_heavyindustriallinearmedium_mapsmoderateteleport_navigationvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 190 |
| Linedefs | 1045 |
| Sidedefs | 1685 |
| Vertices | 1092 |
| Sectors | 225 |
| Segs | 1930 |
| SSectors | 644 |
| Nodes | 643 |
| UV monsters | 136 |
| HMP monsters | 136 |
| HTR monsters | 136 |
| UV items | 44 |
| HMP items | 44 |
| HTR items | 44 |
| imp | 43 |
| shotgun_guy | 38 |
| chaingun_guy | 14 |
| revenant | 8 |
| demon | 7 |
| arachnotron | 6 |
| spectre | 6 |
| cacodemon | 4 |
| archvile | 3 |
| hell_knight | 3 |
| baron | 2 |
| pain_elemental | 2 |
| shell_box | 24 |
| shells | 6 |
| ammo_box | 4 |
| medikit | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| SUPPORT3 | 181 |
| BFALL1 | 145 |
| DOORSTOP | 91 |
| WOOD5 | 80 |
| F_SKY1 | 73 |
| BRICK10 | 68 |
| ICKWALL3 | 64 |
| METAL | 64 |
| RROCK03 | 61 |
| CEMENT6 | 59 |
| CEMENT7 | 54 |
| BLOOD1 | 51 |
| GRAY5 | 50 |
| SFALL1 | 48 |
| BRICK9 | 43 |
| FLAT19 | 38 |
| STONE | 38 |
| FLAT23 | 36 |
| ASHWALL3 | 34 |
| SLIME13 | 33 |
| BRICK3 | 32 |
| FLOOR3_3 | 29 |
| GRAY1 | 27 |
| ICKWALL1 | 20 |
| RROCK12 | 18 |
| SLIME14 | 18 |
| METAL3 | 16 |
| METAL5 | 16 |
| SW1EXIT | 16 |
| BRICK7 | 15 |
| NUKEDGE1 | 13 |
| BLAKWAL1 | 12 |
| STARTAN3 | 12 |
| FLAT17 | 11 |
| CEIL5_2 | 10 |
| FLAT18 | 10 |
| FLAT1 | 9 |
| FLAT5_1 | 9 |
| NUKAGE1 | 9 |
| PIPE4 | 9 |
| GRASS1 | 8 |
| SW1GARG | 7 |
| FLOOR7_1 | 6 |
| BIGDOOR3 | 4 |
| BIGDOOR7 | 4 |
| GATE1 | 4 |
| MIDGRATE | 4 |
| MIDSPACE | 4 |
| FLAT5_4 | 3 |
| FWATER1 | 3 |
| BIGDOOR2 | 2 |
| COMP01 | 2 |
| FLAT10 | 2 |
| GATE2 | 2 |
| LITE3 | 2 |
| RROCK04 | 2 |
| CEIL5_1 | 1 |
| FLAT5_2 | 1 |
| GATE3 | 1 |
