doom vanilla_or_boom 30 monsters 18 items 2 image(s)
AI Analysis
The Big Kahuna is a single medium-sized map designed for Doom II, showcasing a variety of Doom II features. It contains 78 things and 81 sectors, with a balanced monster presence suitable for single-player gameplay. The level uses classic Doom II textures such as brick, stone, and techbase elements, with some maze-like areas and elevators that may cause issues on older Doom II versions. Resource distribution appears moderate, supporting steady progression through a mostly linear layout. The map was created from scratch using WadAuthor and DEU2c editors and is compatible with Doom II v1.9 or later.
Tags
doom2linearmedium_mapsmoderatesingleplayertechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jimbob Dobalina |
| Teleports | yes |
| Keys | blue, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 78 |
| Linedefs | 463 |
| Sidedefs | 644 |
| Vertices | 458 |
| Sectors | 81 |
| Segs | 704 |
| SSectors | 277 |
| Nodes | 276 |
| UV monsters | 30 |
| HMP monsters | 24 |
| HTR monsters | 18 |
| UV items | 16 |
| HMP items | 18 |
| HTR items | 17 |
| imp | 9 |
| chaingun_guy | 6 |
| demon | 5 |
| zombieman | 5 |
| shotgun_guy | 4 |
| spectre | 1 |
| medikit | 4 |
| ammo_box | 2 |
| green_armor | 2 |
| shell_box | 2 |
| ammo_clip | 1 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| shotgun | 1 |
| stimpack | 1 |
| super_shotgun | 1 |
| BRICK12 | 65 |
| SKINMET1 | 51 |
| FLAT1 | 44 |
| GSTONE1 | 42 |
| ROCK3 | 37 |
| DOORRED | 28 |
| BRICK4 | 22 |
| DOORTRAK | 22 |
| BRICK11 | 21 |
| PIPEWAL2 | 21 |
| CEIL3_5 | 18 |
| STARTAN2 | 16 |
| FLOOR4_8 | 14 |
| MIDBARS3 | 14 |
| PANCASE1 | 14 |
| DOORYEL2 | 12 |
| RROCK15 | 12 |
| STEP4 | 12 |
| CEIL1_1 | 11 |
| STARG1 | 11 |
| FLAT5_1 | 10 |
| MFLR8_4 | 9 |
| GSTONE2 | 8 |
| STEP1 | 8 |
| STEP5 | 8 |
| FLAT10 | 7 |
| GRASS2 | 7 |
| PIPEWAL1 | 7 |
| SKINSCAB | 7 |
| STONE4 | 7 |
| CEIL3_3 | 5 |
| DOORSTOP | 5 |
| FLAT5_2 | 5 |
| SKINMET2 | 5 |
| SKINSYMB | 5 |
| CEIL3_4 | 4 |
| DOORBLU | 4 |
| DOORBLU2 | 4 |
| EXITSIGN | 4 |
| GSTFONT1 | 4 |
| SHAWN2 | 4 |
| SKINCUT | 4 |
| DEM1_5 | 3 |
| CRATOP1 | 2 |
| DOOR3 | 2 |
| F_SKY1 | 2 |
| REDWALL | 2 |
| SLIME16 | 2 |
| SPCDOOR1 | 2 |
| STONE2 | 2 |
| SW1SKIN | 2 |
| ASHWALL2 | 1 |
| BIGDOOR4 | 1 |
| BRICK3 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DOOR1 | 1 |
| EXITDOOR | 1 |
| FWATER1 | 1 |
| GATE4 | 1 |
| RROCK05 | 1 |
| SK_LEFT | 1 |
| SK_RIGHT | 1 |
| SPCDOOR4 | 1 |
| STARBR2 | 1 |
| STEP6 | 1 |
| SW1BRIK | 1 |
| SW1EXIT | 1 |
| SW1GSTON | 1 |
| SW1PANEL | 1 |
| SW2SKIN | 1 |
| SW2SKULL | 1 |
