doom vanilla_or_boom 394 monsters 325 items 2 image(s)
AI Analysis
BLACK TOWER is a single-map Doom II PWAD featuring a focused, challenging combat experience. The map emphasizes a high-threat environment with a strong presence of powerful monsters, including cyberdemon-level foes, demanding careful resource management. The setting is a hellish tower with black magic and occult themes, using textures consistent with infernal and dark motifs. Progression is likely linear, culminating in a boss encounter at the tower's summit. The WAD is designed for Doom II and is compatible with vanilla and Boom-compatible ports. Resources are balanced to maintain tension, with a moderate to hard difficulty level overall.
Tags
boss_encountersdoom2hardhelllinearsingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sverre Andre Kvernmo ("Cranium") |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 889 |
| Linedefs | 1490 |
| Sidedefs | 2131 |
| Vertices | 1622 |
| Sectors | 256 |
| Segs | 2547 |
| SSectors | 958 |
| Nodes | 957 |
| UV monsters | 380 |
| HMP monsters | 294 |
| HTR monsters | 202 |
| UV items | 325 |
| HMP items | 324 |
| HTR items | 324 |
| imp | 77 |
| demon | 49 |
| shotgun_guy | 47 |
| spectre | 43 |
| cacodemon | 39 |
| zombieman | 37 |
| chaingun_guy | 30 |
| baron | 15 |
| lost_soul | 13 |
| revenant | 12 |
| arachnotron | 10 |
| pain_elemental | 8 |
| mancubus | 6 |
| archvile | 4 |
| hell_knight | 3 |
| cyberdemon | 1 |
| health_bonus | 89 |
| stimpack | 31 |
| shell_box | 27 |
| medikit | 25 |
| cell | 22 |
| shells | 20 |
| rocket_box | 17 |
| ammo_box | 14 |
| rocket | 12 |
| ammo_clip | 10 |
| shotgun | 8 |
| backpack | 7 |
| cell_pack | 7 |
| green_armor | 6 |
| armor_bonus | 4 |
| soulsphere | 4 |
| blue_armor | 3 |
| plasma_rifle | 3 |
| super_shotgun | 3 |
| berserk | 2 |
| megasphere | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| GSTONE1 | 300 |
| BLAKWAL1 | 183 |
| FLOOR7_2 | 120 |
| MARBLE2 | 116 |
| gray1 | 108 |
| DEM1_6 | 97 |
| SUPPORT3 | 73 |
| BRICK9 | 69 |
| MARBLE1 | 64 |
| ASHWALL3 | 54 |
| STONE3 | 54 |
| F_SKY1 | 51 |
| MARBLE3 | 38 |
| DEM1_5 | 36 |
| FIREBLU1 | 33 |
| GSTVINE1 | 30 |
| MARBFACE | 29 |
| FLAT1_1 | 27 |
| ceil5_2 | 25 |
| ROCKRED1 | 25 |
| grass1 | 23 |
| MARBFAC3 | 23 |
| GSTSATYR | 18 |
| GSTVINE2 | 18 |
| RROCK18 | 18 |
| WOODVERT | 18 |
| BRICK8 | 17 |
| BSTONE2 | 17 |
| WOOD9 | 17 |
| WOODMET1 | 17 |
| MARBLOD1 | 16 |
| SLADWALL | 16 |
| ZIMMER5 | 16 |
| FLOOR7_1 | 14 |
| STONE2 | 13 |
| CEIL5_2 | 12 |
| GSTONE2 | 12 |
| MARBFAC4 | 12 |
| ROCK3 | 12 |
| STONE6 | 12 |
| rrock03 | 11 |
| RROCK19 | 11 |
| BLOOD1 | 10 |
| FWATER1 | 10 |
| SW1SATYR | 10 |
| ZIMMER2 | 10 |
| SP_HOT1 | 9 |
| BRICK6 | 8 |
| MODWALL2 | 8 |
| SW1BLUE | 8 |
| WOODMET2 | 8 |
| BRICKLIT | 7 |
| BSTONE3 | 7 |
| FLAT5_5 | 7 |
| NUKEDGE1 | 7 |
| DOORBLU2 | 6 |
| DOORYEL2 | 6 |
| FIREWALA | 6 |
| MFLR8_1 | 6 |
| MIDBARS3 | 6 |
| ROCK1 | 6 |
| rock3 | 6 |
| BFALL1 | 4 |
| EXITSTON | 4 |
| FLAT1_2 | 4 |
| FLOOR6_1 | 4 |
| LAVA1 | 4 |
| ROCKRED3 | 4 |
| SP_DUDE5 | 4 |
| STONE7 | 4 |
| SW1GARG | 4 |
| SW1GSTON | 4 |
| ZIMMER7 | 4 |
| FIRELAV3 | 3 |
| GSTFONT1 | 3 |
| MARBFAC2 | 3 |
| RROCK10 | 3 |
| SLIME05 | 3 |
| SP_DUDE7 | 3 |
| SW1LION | 3 |
| SW1ROCK | 3 |
| BLAKWAL2 | 2 |
| GATE4 | 2 |
| GSTGARG | 2 |
| GSTLION | 2 |
| MFLR8_2 | 2 |
| MFLR8_4 | 2 |
| MIDGRATE | 2 |
| ROCK2 | 2 |
| rrock13 | 2 |
| SLADPOIS | 2 |
| SW1BRCOM | 2 |
| SW1MARB | 2 |
| SW1STON1 | 2 |
| BRICK7 | 1 |
| FLOOR1_6 | 1 |
| MIDBARS1 | 1 |
| NUKEPOIS | 1 |
| RROCK03 | 1 |
| RROCK12 | 1 |
| RROCK13 | 1 |
| RROCK17 | 1 |
| SFLR6_4 | 1 |
| SLIME09 | 1 |
| SLIME13 | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE4 | 1 |
| SP_DUDE8 | 1 |
| SW1DIRT | 1 |
| SW1HOT | 1 |
| SW1STON6 | 1 |
| SW1WDMET | 1 |
| WOOD7 | 1 |
| WOODMET3 | 1 |
| ZIMMER8 | 1 |
