doom vanilla_or_boom 36 monsters 18 items 2 image(s)
AI Analysis
Set in a techbase theme, the map features a moderate to large layout with 111 sectors and detailed architecture. Combat is challenging with multiple cyberdemons and a mix of hitscanners and projectile enemies, making it a tough encounter for typical UV players. The progression appears linear, focused on deliberate fights and boss encounters with balanced but limited ammo and health pickups.
Tags
boss_encounterhardlinearmedium_lengthtechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 74 |
| Linedefs | 587 |
| Sidedefs | 952 |
| Vertices | 648 |
| Sectors | 111 |
| Segs | 1096 |
| SSectors | 550 |
| Nodes | 549 |
| UV monsters | 36 |
| HMP monsters | 36 |
| HTR monsters | 36 |
| UV items | 18 |
| HMP items | 18 |
| HTR items | 18 |
| imp | 20 |
| cyberdemon | 5 |
| shotgun_guy | 4 |
| spectre | 2 |
| zombieman | 2 |
| cacodemon | 1 |
| chaingun_guy | 1 |
| demon | 1 |
| rocket | 4 |
| shells | 4 |
| blue_armor | 1 |
| cell | 1 |
| chaingun | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BLAKWAL2 | 124 |
| CEIL5_1 | 79 |
| GSTONE1 | 72 |
| GRAY4 | 70 |
| CEIL5_2 | 54 |
| ASHWALL3 | 52 |
| SLADWALL | 50 |
| METAL | 46 |
| RROCK03 | 39 |
| GRAY5 | 36 |
| DOORTRAK | 22 |
| FLAT19 | 19 |
| SPACEW3 | 18 |
| ASHWALL4 | 17 |
| F_SKY1 | 10 |
| FLAT1 | 10 |
| PLAT1 | 10 |
| LITE5 | 6 |
| MIDBARS3 | 6 |
| GRASS2 | 5 |
| GSTFONT1 | 5 |
| EXITSTON | 3 |
| SW1GARG | 3 |
| DEM1_5 | 2 |
| DOOR3 | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| STEP2 | 2 |
| SUPPORT2 | 2 |
| FWATER4 | 1 |
| NUKAGE3 | 1 |
| SW1BLUE | 1 |
| SW1BRIK | 1 |
| SW1GRAY1 | 1 |
