doom vanilla_or_boom 57 monsters 31 items 2 image(s)
AI Analysis
This medium-sized map features a techbase-style environment with industrial and metallic textures. Combat focuses heavily on hitscanners like chaingunners and shotgun guys, supported by weak melee enemies and a moderate mix of projectile monsters. Resources are fairly balanced with decent ammo and health, making it a moderate challenge. The level is mostly linear with straightforward progression and no key hunt or complex teleportation.
Tags
hitscanner_heavylinearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 95 |
| Linedefs | 566 |
| Sidedefs | 1012 |
| Vertices | 553 |
| Sectors | 122 |
| Segs | 1096 |
| SSectors | 470 |
| Nodes | 469 |
| UV monsters | 57 |
| HMP monsters | 56 |
| HTR monsters | 55 |
| UV items | 31 |
| HMP items | 31 |
| HTR items | 31 |
| zombieman | 34 |
| lost_soul | 11 |
| demon | 3 |
| baron | 2 |
| cacodemon | 2 |
| chaingun_guy | 2 |
| shotgun_guy | 2 |
| pain_elemental | 1 |
| health_bonus | 7 |
| medikit | 4 |
| shell_box | 3 |
| ammo_box | 2 |
| armor_bonus | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BROWNGRN | 154 |
| COMPSTA1 | 136 |
| FLAT19 | 78 |
| MARBGRAY | 73 |
| BSTONE3 | 51 |
| GSTONE1 | 36 |
| METAL | 36 |
| DEM1_5 | 35 |
| RROCK09 | 33 |
| RROCK10 | 25 |
| DOORTRAK | 22 |
| DEM1_6 | 16 |
| FLAT1_1 | 16 |
| FLAT5_5 | 16 |
| STEP3 | 14 |
| MARBLE3 | 12 |
| GATE3 | 6 |
| MIDBARS1 | 6 |
| F_SKY1 | 5 |
| SPCDOOR1 | 4 |
| SPCDOOR3 | 4 |
| LAVA3 | 3 |
| COMPSTA2 | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| DOORRED | 2 |
| FLAT5_3 | 2 |
| LITE5 | 2 |
| MARBFACE | 2 |
| SPCDOOR2 | 2 |
| FLOOR6_1 | 1 |
| MARBFAC3 | 1 |
| SW1BRNGN | 1 |
