doom vanilla_or_boom 37 monsters 36 items 2 image(s)

AI Analysis

Set in a hellish environment with extensive use of classic hell textures and brown rocky elements, this map features mostly linear progression with some sector variety across 161 sectors. Combat is hitscanner-heavy with a notable presence of imps and shotgun guys, complemented by moderate projectile threats from cacodemons and one arachnotron. Resources are balanced with moderate monster density, making it a moderate challenge for typical UV players.

Tags
hellhitscanner_heavylinearmedium_lengthmoderatevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bjorn Hallberg
Teleportsno
Keysblue_skull
Secret Exitno
Things108
Linedefs694
Sidedefs1006
Vertices597
Sectors161
Segs1065
SSectors418
Nodes417
UV monsters37
HMP monsters35
HTR monsters35
UV items35
HMP items36
HTR items36
shotgun_guy16
imp15
spectre3
cacodemon2
arachnotron1
health_bonus12
armor_bonus6
medikit3
rocket3
cell2
stimpack2
ammo_box1
ammo_clip1
computer_area_map1
green_armor1
plasma_rifle1
shell_box1
shells1
super_shotgun1
SP_HOT1148
BROWNGRN71
STARBR267
FLOOR1_766
GSTONE160
RROCK1356
STUCCO54
STONE253
DOORTRAK48
BROWN14444
STONE32
RROCK0326
LITE524
CEIL3_422
CEIL3_321
F_SKY121
RROCK1919
DEM1_516
BRNSMALC12
BRNSMALL12
BRNSMALR12
COMPTALL12
RROCK1012
SLADWALL11
ICKWALL510
METAL210
SPACEW310
MFLR8_19
FLAT198
CEIL1_27
SLIME157
FLAT16
FLAT226
FLAT236
NUKAGE35
SHAWN25
SPCDOOR45
BIGDOOR44
METAL4
SPCDOOR14
SUPPORT24
SW1GARG4
CEIL1_13
BIGDOOR72
DOORBLU22
EXITDOOR2
FLAT5_42
LITE32
SPCDOOR22
STEP32
SW1BLUE2
SW1HOT2
TLITE6_52
EXITSTON1
METAL71
MIDBARS11
STEP21
SW1SATYR1
SW1SLAD1
SW1STON11
SW2LION1
TLITE6_11

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