doom vanilla_or_boom 31 monsters 48 items 2 image(s)
AI Analysis
This map features a techbase-themed environment with a moderately challenging layout spanning a medium length. Combat focuses heavily on hitscan enemies, mainly shotgunners, alongside some projectile threats and two boss monsters. Resources include sufficient armor bonuses and moderate ammo supplies, supporting a fairly linear progression suitable for typical DOOM II gameplay.
Tags
hitscanner_heavylinearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 102 |
| Linedefs | 576 |
| Sidedefs | 752 |
| Vertices | 487 |
| Sectors | 124 |
| Segs | 778 |
| SSectors | 279 |
| Nodes | 278 |
| UV monsters | 31 |
| HMP monsters | 31 |
| HTR monsters | 31 |
| UV items | 48 |
| HMP items | 48 |
| HTR items | 48 |
| shotgun_guy | 15 |
| imp | 7 |
| demon | 4 |
| arachnotron | 1 |
| baron | 1 |
| cyberdemon | 1 |
| spectre | 1 |
| spider_mastermind | 1 |
| armor_bonus | 11 |
| health_bonus | 9 |
| stimpack | 6 |
| shells | 5 |
| rocket | 4 |
| shell_box | 3 |
| shotgun | 2 |
| ammo_box | 1 |
| blue_armor | 1 |
| cell | 1 |
| cell_pack | 1 |
| light_amp_goggles | 1 |
| medikit | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| ICKWALL7 | 229 |
| SP_HOT1 | 128 |
| RROCK03 | 124 |
| GSTONE1 | 49 |
| COMPTALL | 47 |
| GRNROCK | 41 |
| ICKWALL3 | 38 |
| FLAT19 | 32 |
| DOORTRAK | 30 |
| NUKAGE2 | 30 |
| SFALL1 | 13 |
| SLIME15 | 13 |
| SUPPORT2 | 12 |
| SHAWN2 | 10 |
| ICKWALL2 | 8 |
| EXITSTON | 6 |
| GATE3 | 5 |
| SPCDOOR1 | 4 |
| SW1HOT | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR7 | 2 |
| DEM1_5 | 2 |
| DOORBLU2 | 2 |
| DOORYEL2 | 2 |
| EXITDOOR | 2 |
| LITE5 | 2 |
| SPCDOOR2 | 2 |
| SPCDOOR3 | 2 |
| SW1COMP | 2 |
| STEP2 | 1 |
| SW1SKULL | 1 |
