doom vanilla_or_boom 32 monsters 36 items 2 image(s)
AI Analysis
This medium-sized map features a mostly techbase and rocky-themed environment with a moderate monster density emphasizing hitscanner enemies like shotgun guys and zombiemen. Combat involves a mix of ranged and some projectile attacks, including a single boss-like cyberdemon. Resources are moderately distributed with key weapons like super shotgun and plasma rifle available, supporting a linear progression suitable for typical Doom II skill levels.
Tags
doom2hitscanner_heavylinearmedium_lengthmonster_heavyvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 74 |
| Linedefs | 366 |
| Sidedefs | 522 |
| Vertices | 310 |
| Sectors | 91 |
| Segs | 552 |
| SSectors | 203 |
| Nodes | 202 |
| UV monsters | 32 |
| HMP monsters | 31 |
| HTR monsters | 31 |
| UV items | 36 |
| HMP items | 36 |
| HTR items | 36 |
| shotgun_guy | 10 |
| zombieman | 10 |
| imp | 6 |
| cacodemon | 3 |
| cyberdemon | 1 |
| demon | 1 |
| pain_elemental | 1 |
| health_bonus | 8 |
| armor_bonus | 5 |
| medikit | 4 |
| shell_box | 4 |
| ammo_box | 2 |
| backpack | 2 |
| cell_pack | 2 |
| shells | 2 |
| blue_armor | 1 |
| chaingun | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| super_shotgun | 1 |
| BROWNGRN | 134 |
| FLAT5_4 | 60 |
| GSTONE1 | 55 |
| FLOOR5_4 | 46 |
| CRATE1 | 41 |
| ICKWALL7 | 39 |
| ROCKRED1 | 37 |
| COMPTALL | 34 |
| DOORTRAK | 33 |
| RROCK01 | 22 |
| FLAT5_3 | 21 |
| FLAT19 | 14 |
| RROCK03 | 9 |
| SHAWN2 | 9 |
| SPCDOOR1 | 8 |
| SPCDOOR3 | 8 |
| CRATE2 | 7 |
| DEM1_5 | 5 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| METAL | 2 |
| MIDBARS1 | 2 |
| SPCDOOR2 | 2 |
| STEP2 | 2 |
| SW1COMP | 2 |
| SW1SKIN | 2 |
| EXITSTON | 1 |
| F_SKY1 | 1 |
| GATE3 | 1 |
| NUKAGE3 | 1 |
| SW2SKIN | 1 |
