doom vanilla_or_boom 123 monsters 135 items 2 image(s)

AI Analysis

This large-scale Doom II map features a hellish theme with diverse textures and a dense layout of 315 sectors. Combat involves a balanced mix of hitscanner enemies and projectile attackers, including mid-to-high tier monsters like Revenants, Pain Elementals, and Hell Knights, making it challenging on UV. The map design is mostly linear with key item pickups scattered, supported by plentiful ammo and health to sustain a prolonged, intense battle experience.

Tags
ammo_plentifulhardhelllarge_scalelinearvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bjorn Hallberg
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things317
Linedefs1401
Sidedefs1962
Vertices1197
Sectors315
Segs2051
SSectors688
Nodes687
UV monsters123
HMP monsters123
HTR monsters123
UV items135
HMP items135
HTR items135
imp45
shotgun_guy21
lost_soul18
demon12
spectre12
cacodemon5
chaingun_guy4
zombieman2
arachnotron1
hell_knight1
pain_elemental1
revenant1
health_bonus47
armor_bonus16
shells14
stimpack14
shell_box11
cell8
medikit7
ammo_box4
rocket4
computer_area_map2
green_armor2
blue_armor1
chaingun1
plasma_rifle1
rocket_box1
rocket_launcher1
super_shotgun1
BROWNGRN530
RROCK03295
DOORTRAK170
BSTONE3156
SPCDOOR298
SPCDOOR172
FLAT170
FLAT1_270
RROCK0459
ICKWALL257
EXITSTON55
COMPTALL53
CRATE148
FWATER345
SILVER242
DEM1_541
SHAWN240
LITE528
FLAT2224
GSTONE118
SW2SKIN12
GATE39
CEIL4_26
FIREMAG16
FLAT196
DOORRED24
DOORYEL24
SKINFACE3
BLODRIP22
DOORBLU22
FLAT5_32
MFLR8_32
F_SKY11

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