doom vanilla_or_boom 58 monsters 88 items 2 image(s)

AI Analysis

This Doom II map features a medium-scale layout with a mixture of techbase and rocky textures reflecting varied environments. Combat focuses heavily on hitscanners, primarily imps and shotgun guys, supplemented by moderate projectile threats like Hell Knights and a single Baron of Hell, creating challenging but balanced encounters. Resources such as ammo and armor are fairly distributed, and the map follows a predominantly linear progression suitable for a moderately skilled player.

Tags
doom2hitscanner_heavylinearmedium_lengthmoderatevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bjorn Hallberg
Teleportsyes
Keysblue, red
Secret Exitno
Things420
Linedefs728
Sidedefs1081
Vertices733
Sectors139
Segs1245
SSectors340
Nodes339
UV monsters58
HMP monsters58
HTR monsters56
UV items88
HMP items88
HTR items73
imp30
shotgun_guy18
zombieman6
hell_knight2
baron1
cacodemon1
health_bonus26
armor_bonus20
shells7
stimpack6
ammo_clip5
shell_box5
medikit4
rocket4
ammo_box1
backpack1
berserk1
cell_pack1
chaingun1
computer_area_map1
green_armor1
invulnerability1
plasma_rifle1
soulsphere1
super_shotgun1
STONE107
WOODMET176
SHAWN272
BRICK251
CEMENT751
FLAT1950
FLOOR7_148
FLAT5_146
F_SKY145
PANEL638
GRAY136
STONE633
SPCDOOR231
GSTONE130
DOORTRAK28
RROCK1127
ROCK224
SPCDOOR124
PANCASE122
DOORSTOP18
BROWN117
PANEL216
RROCK0913
BIGDOOR711
PANEL311
CRACKLE28
FLAT5_48
STUCCO18
DEM1_57
FLAT17
FLAT5_56
MIDBARS16
BRICKLIT5
ICKWALL25
BRICK74
CRATOP14
RROCK034
FLAT5_23
GATE33
DOOR32
FLAT1_12
GRASS22
METAL2
PANBOOK2
WOODMET32
EXITSTON1
FLAT101
FLAT181
FWATER21
SW1PANEL1
SW2CMT1

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