doom vanilla_or_boom 61 monsters 38 items 2 image(s)
AI Analysis
This map features a techbase-style environment with over 60 monsters emphasizing hitscan combat and mid-tier enemies like imps, shotgunners, and demons. It offers moderate difficulty with decent ammo and health pickups, including chaingun and super shotgun weapons. The level flow is mostly linear, involving a classic key hunt (blue, red, yellow) and usage of teleporters for progression, maintaining a balanced challenge suitable for typical Doom II gameplay.
Tags
key_huntlinearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 129 |
| Linedefs | 978 |
| Sidedefs | 1405 |
| Vertices | 821 |
| Sectors | 242 |
| Segs | 1483 |
| SSectors | 547 |
| Nodes | 546 |
| UV monsters | 61 |
| HMP monsters | 61 |
| HTR monsters | 61 |
| UV items | 38 |
| HMP items | 38 |
| HTR items | 38 |
| zombieman | 18 |
| imp | 16 |
| shotgun_guy | 15 |
| lost_soul | 4 |
| demon | 3 |
| spectre | 2 |
| cacodemon | 1 |
| chaingun_guy | 1 |
| mancubus | 1 |
| armor_bonus | 11 |
| health_bonus | 11 |
| medikit | 6 |
| shell_box | 4 |
| ammo_box | 1 |
| backpack | 1 |
| cell | 1 |
| chaingun | 1 |
| green_armor | 1 |
| super_shotgun | 1 |
| GSTONE1 | 318 |
| ROCK2 | 305 |
| CEIL5_1 | 133 |
| GRNROCK | 133 |
| CRATWIDE | 117 |
| DOORTRAK | 100 |
| RROCK03 | 93 |
| DEM1_5 | 82 |
| SPCDOOR4 | 82 |
| CEMENT3 | 16 |
| FLAT5_4 | 16 |
| FLOOR7_1 | 14 |
| SPCDOOR1 | 10 |
| EXITSTON | 9 |
| STEP3 | 9 |
| SHAWN2 | 7 |
| SW1ROCK | 7 |
| NUKAGE2 | 6 |
| DOOR3 | 5 |
| BIGDOOR7 | 4 |
| CEIL4_2 | 4 |
| SW1GSTON | 4 |
| DOORBLU | 2 |
| DOORRED | 2 |
| SW1CMT | 2 |
| F_SKY1 | 1 |
| METAL | 1 |
| NUKAGE1 | 1 |
| SPACEW4 | 1 |
| STEP2 | 1 |
