doom vanilla_or_boom 30 monsters 43 items 2 image(s)
AI Analysis
This medium-length Doom II map features a techbase-like setting with varied textures including stone and rock. Combat is hitscanner-heavy with numerous hitscanners like chaingunners and shotgun guys, balanced by a modest count of projectile enemies including Barons and a mancubus. The map encourages moderate difficulty gameplay with several weapons and generous ammo and health pickups. Navigation involves teleportation and moderately complex structure within 143 sectors.
Tags
ammo_plentifuldoom2hitscanner_heavymedium_lengthmoderateteleport_navigation
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 99 |
| Linedefs | 635 |
| Sidedefs | 1048 |
| Vertices | 598 |
| Sectors | 143 |
| Segs | 1108 |
| SSectors | 388 |
| Nodes | 387 |
| UV monsters | 30 |
| HMP monsters | 29 |
| HTR monsters | 28 |
| UV items | 43 |
| HMP items | 43 |
| HTR items | 43 |
| imp | 11 |
| shotgun_guy | 7 |
| demon | 3 |
| baron | 2 |
| chaingun_guy | 2 |
| cacodemon | 1 |
| mancubus | 1 |
| revenant | 1 |
| spectre | 1 |
| zombieman | 1 |
| health_bonus | 13 |
| armor_bonus | 9 |
| shells | 4 |
| cell | 3 |
| ammo_box | 2 |
| medikit | 2 |
| rocket | 2 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| GSTONE1 | 641 |
| RROCK03 | 104 |
| DEM1_5 | 83 |
| FLAT5_4 | 35 |
| FLAT5_7 | 26 |
| DOORTRAK | 25 |
| DOOR3 | 22 |
| BLOOD1 | 18 |
| STONE4 | 9 |
| FLOOR5_4 | 8 |
| EXITSTON | 7 |
| SW1GSTON | 6 |
| LITE5 | 5 |
| MIDBARS1 | 4 |
| SHAWN2 | 4 |
| GRNLITE1 | 3 |
| TLITE6_5 | 3 |
| DOORRED | 2 |
| LITEBLU4 | 2 |
| STEP2 | 2 |
| F_SKY1 | 1 |
| FLAT14 | 1 |
| FLOOR6_1 | 1 |
| NUKAGE2 | 1 |
| SUPPORT2 | 1 |
