doom vanilla_or_boom 30 monsters 43 items 2 image(s)

AI Analysis

This medium-length Doom II map features a techbase-like setting with varied textures including stone and rock. Combat is hitscanner-heavy with numerous hitscanners like chaingunners and shotgun guys, balanced by a modest count of projectile enemies including Barons and a mancubus. The map encourages moderate difficulty gameplay with several weapons and generous ammo and health pickups. Navigation involves teleportation and moderately complex structure within 143 sectors.

Tags
ammo_plentifuldoom2hitscanner_heavymedium_lengthmoderateteleport_navigation

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bjorn Hallberg
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things99
Linedefs635
Sidedefs1048
Vertices598
Sectors143
Segs1108
SSectors388
Nodes387
UV monsters30
HMP monsters29
HTR monsters28
UV items43
HMP items43
HTR items43
imp11
shotgun_guy7
demon3
baron2
chaingun_guy2
cacodemon1
mancubus1
revenant1
spectre1
zombieman1
health_bonus13
armor_bonus9
shells4
cell3
ammo_box2
medikit2
rocket2
green_armor1
invisibility1
megasphere1
plasma_rifle1
rocket_box1
rocket_launcher1
shotgun1
super_shotgun1
GSTONE1641
RROCK03104
DEM1_583
FLAT5_435
FLAT5_726
DOORTRAK25
DOOR322
BLOOD118
STONE49
FLOOR5_48
EXITSTON7
SW1GSTON6
LITE55
MIDBARS14
SHAWN24
GRNLITE13
TLITE6_53
DOORRED2
LITEBLU42
STEP22
F_SKY11
FLAT141
FLOOR6_11
NUKAGE21
SUPPORT21

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