doom vanilla_or_boom 47 monsters 91 items 2 image(s)
AI Analysis
This MAP02 from Baron.wad presents a medium-sized Doom II level with classic techbase and stone-themed textures. Combat features a mix of hitscan and projectile monsters including imps, cacodemons, and demons, with moderate difficulty for a typical UV player. The map is fairly linear and well-stocked with ammo and health items, supporting steady combat pacing without extreme resource scarcity.
Tags
doom2hitscanner_heavylinearmedium_lengthmoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 204 |
| Linedefs | 938 |
| Sidedefs | 1563 |
| Vertices | 891 |
| Sectors | 198 |
| Segs | 1759 |
| SSectors | 710 |
| Nodes | 709 |
| UV monsters | 47 |
| HMP monsters | 41 |
| HTR monsters | 41 |
| UV items | 91 |
| HMP items | 84 |
| HTR items | 84 |
| imp | 17 |
| demon | 9 |
| shotgun_guy | 6 |
| lost_soul | 5 |
| zombieman | 5 |
| baron | 2 |
| cacodemon | 2 |
| chaingun_guy | 1 |
| armor_bonus | 36 |
| health_bonus | 16 |
| ammo_clip | 6 |
| medikit | 6 |
| stimpack | 6 |
| shell_box | 5 |
| chaingun | 2 |
| ammo_box | 1 |
| backpack | 1 |
| berserk | 1 |
| cell | 1 |
| cell_pack | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shells | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BIGBRIK2 | 694 |
| GSTONE1 | 181 |
| F_SKY1 | 162 |
| MIDBARS3 | 91 |
| GRNROCK | 88 |
| GRASS2 | 46 |
| FLAT1 | 44 |
| SHAWN2 | 34 |
| GSTONE2 | 24 |
| FLAT5_2 | 19 |
| STEP3 | 16 |
| DEM1_5 | 11 |
| BIGDOOR5 | 10 |
| RROCK03 | 7 |
| RROCK13 | 6 |
| DOOR3 | 5 |
| DOORTRAK | 4 |
| FLAT5_4 | 3 |
| NUKAGE2 | 3 |
| STEP2 | 3 |
| BIGDOOR2 | 2 |
| DOORRED2 | 2 |
| FLOOR7_1 | 2 |
| METAL | 2 |
| SPCDOOR3 | 2 |
| SW1BRIK | 2 |
| GATE4 | 1 |
| LAVA2 | 1 |
| SW1COMM | 1 |
| SW1GSTON | 1 |
