doom vanilla_or_boom 27 monsters 33 items 2 image(s)
AI Analysis
This Doom II PWAD contains 20 custom maps featuring medium-length levels with predominantly demon-type enemies such as Barons, Cacodemons, and Lost Souls. Combat is projectile-heavy with few hitscan foes, creating a challenging slaughter experience. Resources, especially ammo, are relatively limited, requiring careful management. The map layouts lean towards linear progression with modest-sized arenas and segments.
Tags
ammo_tightdemon_swarmsdoom2hardlinearmedium_length
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bjorn Hallberg |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 71 |
| Linedefs | 299 |
| Sidedefs | 435 |
| Vertices | 273 |
| Sectors | 71 |
| Segs | 473 |
| SSectors | 134 |
| Nodes | 133 |
| UV monsters | 27 |
| HMP monsters | 19 |
| HTR monsters | 19 |
| UV items | 33 |
| HMP items | 33 |
| HTR items | 33 |
| imp | 9 |
| lost_soul | 6 |
| cacodemon | 4 |
| shotgun_guy | 4 |
| spectre | 3 |
| baron | 1 |
| armor_bonus | 7 |
| medikit | 6 |
| shell_box | 3 |
| shells | 3 |
| rocket_box | 2 |
| stimpack | 2 |
| ammo_box | 1 |
| backpack | 1 |
| cell | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| GSTONE1 | 66 |
| FLAT19 | 63 |
| TANROCK5 | 43 |
| FLAT5_4 | 38 |
| BSTONE1 | 37 |
| PIPE4 | 31 |
| GRNROCK | 25 |
| DOORTRAK | 24 |
| GRAY1 | 20 |
| COMPTALL | 10 |
| DOOR1 | 9 |
| SHAWN2 | 8 |
| STEP5 | 8 |
| BRICKLIT | 7 |
| MARBLE1 | 6 |
| EXITSTON | 5 |
| BIGDOOR2 | 4 |
| FLAT20 | 4 |
| FLOOR0_3 | 4 |
| MIDBARS3 | 4 |
| F_SKY1 | 3 |
| GSTVINE2 | 3 |
| SUPPORT2 | 3 |
| DOORRED | 2 |
| DOORYEL | 2 |
| GATE3 | 2 |
| LITEBLU1 | 2 |
| SPCDOOR1 | 2 |
| SW1COMM | 2 |
| SW1EXIT | 2 |
| TEKBRON2 | 2 |
| FLAT23 | 1 |
| LAVA1 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| NUKAGE1 | 1 |
| SP_DUDE4 | 1 |
| SW1GSTON | 1 |
