doom vanilla_or_boom 25 monsters 19 items 0 image(s)
AI Analysis
This map features a techbase environment with a linear progression through corridors and rooms. Combat is hitscanner-heavy, focusing on fast reactions against numerous hitscan enemies. Resources are generous, providing ample ammo and health to sustain the player. The layout supports straightforward navigation without complex key hunts or teleportation.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, yellow |
| Secret Exit | no |
| Things | 73 |
| Linedefs | 285 |
| Sidedefs | 358 |
| Vertices | 252 |
| Sectors | 40 |
| Segs | 372 |
| SSectors | 94 |
| Nodes | 93 |
| UV monsters | 25 |
| HMP monsters | 25 |
| HTR monsters | 25 |
| UV items | 19 |
| HMP items | 19 |
| HTR items | 19 |
| zombieman | 13 |
| shotgun_guy | 5 |
| demon | 4 |
| imp | 2 |
| chaingun_guy | 1 |
| medikit | 6 |
| stimpack | 6 |
| health_bonus | 3 |
| rocket_launcher | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| CEMENT7 | 158 |
| FLAT5_4 | 50 |
| STUCCO2 | 30 |
| STONE5 | 27 |
| ZIMMER3 | 13 |
| BRWINDOW | 12 |
| GRASS1 | 11 |
| BLAKWAL2 | 10 |
| FLAT1 | 9 |
| F_SKY1 | 7 |
| STUCCO1 | 7 |
| MARBFAC4 | 5 |
| STUCCO | 3 |
| WOOD7 | 3 |
| BLAKWAL1 | 2 |
| BRONZE1 | 2 |
| FLOOR0_3 | 2 |
| STUCCO3 | 2 |
| WOOD8 | 2 |
| WOOD9 | 2 |
| ASHWALL2 | 1 |
| FLOOR0_2 | 1 |
| SW1SKULL | 1 |
| ZIMMER4 | 1 |
