doom vanilla_or_boom 119 monsters 117 items 0 image(s)
AI Analysis
This map features a techbase environment with a linear progression through corridors and rooms. Combat is hitscanner-heavy, with numerous hitscan enemies requiring quick reactions. Resources, especially ammo, are plentiful, supporting sustained firefights. The layout is straightforward without complex key hunts or teleportation, suitable for players familiar with classic Doom combat pacing.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 492 |
| Linedefs | 1512 |
| Sidedefs | 1635 |
| Vertices | 1489 |
| Sectors | 97 |
| Segs | 1736 |
| SSectors | 525 |
| Nodes | 524 |
| UV monsters | 119 |
| HMP monsters | 119 |
| HTR monsters | 119 |
| UV items | 117 |
| HMP items | 117 |
| HTR items | 117 |
| imp | 45 |
| chaingun_guy | 39 |
| shotgun_guy | 16 |
| zombieman | 13 |
| hell_knight | 3 |
| demon | 2 |
| lost_soul | 1 |
| ammo_clip | 31 |
| shells | 30 |
| armor_bonus | 26 |
| medikit | 15 |
| soulsphere | 8 |
| chaingun | 7 |
| TANROCK4 | 410 |
| BIGBRIK1 | 272 |
| PANEL7 | 261 |
| STUCCO2 | 174 |
| BRONZE3 | 105 |
| MIDBRONZ | 89 |
| FLAT1_1 | 56 |
| FLOOR0_2 | 39 |
| RROCK01 | 39 |
| TANROCK5 | 39 |
| PANEL6 | 36 |
| RROCK02 | 35 |
| STUCCO | 27 |
| STUCCO1 | 27 |
| FLAT1 | 22 |
| PANEL9 | 8 |
| WOODMET3 | 7 |
| SUPPORT3 | 5 |
| ZIMMER1 | 5 |
| STONE7 | 4 |
| ROCK3 | 3 |
| WOODMET1 | 3 |
| FLOOR0_3 | 2 |
| WOOD7 | 2 |
| WOOD8 | 2 |
| WOOD9 | 2 |
| WOODMET2 | 2 |
| METAL | 1 |
| SW2SKULL | 1 |
| TLITE6_6 | 1 |
| WOOD6 | 1 |
