doom vanilla_or_boom 33 monsters 110 items 0 image(s)
AI Analysis
This map features a technology-themed environment with a linear progression through corridors and rooms. Combat is hitscanner-heavy, requiring quick reactions against numerous hitscan enemies. Resources, especially ammo, are plentiful, supporting sustained firefights. The layout and design suggest compatibility with vanilla Doom engines, focusing on straightforward navigation without complex key hunts or teleportation.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | yes |
| Things | 165 |
| Linedefs | 184 |
| Sidedefs | 204 |
| Vertices | 228 |
| Sectors | 8 |
| Segs | 254 |
| SSectors | 80 |
| Nodes | 79 |
| UV monsters | 33 |
| HMP monsters | 33 |
| HTR monsters | 33 |
| UV items | 110 |
| HMP items | 110 |
| HTR items | 110 |
| zombieman | 17 |
| chaingun_guy | 9 |
| lost_soul | 4 |
| shotgun_guy | 3 |
| armor_bonus | 93 |
| shells | 6 |
| ammo_clip | 4 |
| soulsphere | 4 |
| medikit | 3 |
| BRWINDOW | 174 |
| STUCCO2 | 12 |
| FLOOR1_1 | 6 |
| WOOD7 | 4 |
| WOOD8 | 4 |
| FLAT1 | 2 |
| FLOOR0_3 | 2 |
| FLOOR1_7 | 2 |
| RROCK01 | 2 |
| SW2SKULL | 2 |
| TLITE6_6 | 2 |
| BRICK10 | 1 |
