doom vanilla_or_boom 99 monsters 110 items 0 image(s)
AI Analysis
This map features a techbase environment with a linear progression through corridors and rooms. Combat is hitscanner-heavy, focusing on fast reactions against numerous hitscan enemies. Resources are plentiful, especially ammo, supporting sustained firefights. The layout and design suggest moderate difficulty suitable for typical players, with straightforward navigation and no complex key hunts or teleportation.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, yellow |
| Secret Exit | no |
| Things | 394 |
| Linedefs | 1323 |
| Sidedefs | 1481 |
| Vertices | 1176 |
| Sectors | 133 |
| Segs | 1489 |
| SSectors | 360 |
| Nodes | 359 |
| UV monsters | 99 |
| HMP monsters | 99 |
| HTR monsters | 99 |
| UV items | 110 |
| HMP items | 110 |
| HTR items | 110 |
| chaingun_guy | 38 |
| zombieman | 27 |
| cacodemon | 18 |
| shotgun_guy | 16 |
| shells | 34 |
| ammo_clip | 28 |
| armor_bonus | 20 |
| stimpack | 18 |
| medikit | 9 |
| chaingun | 1 |
| BRICK1 | 387 |
| STUCCO2 | 216 |
| BSTONE1 | 190 |
| BSTONE2 | 141 |
| FLOOR0_2 | 105 |
| ZIMMER3 | 80 |
| RROCK01 | 72 |
| CEMENT7 | 65 |
| CEMENT8 | 48 |
| FLAT1 | 36 |
| STUCCO | 29 |
| STUCCO1 | 29 |
| DEM1_3 | 27 |
| CEIL3_2 | 22 |
| MARBFAC4 | 18 |
| MARBGRAY | 12 |
| BRICK3 | 8 |
| WOOD9 | 8 |
| BRICKLIT | 4 |
| PANEL2 | 4 |
| STUCCO3 | 4 |
| ZIMMER4 | 4 |
| BRICK2 | 2 |
| BRONZE1 | 2 |
| CEIL4_3 | 2 |
| PANEL1 | 2 |
| WOOD7 | 2 |
| WOOD8 | 2 |
| BRICK4 | 1 |
| FLOOR0_3 | 1 |
| SW2SKULL | 1 |
| TLITE6_6 | 1 |
| WOOD6 | 1 |
