doom vanilla_or_boom 43 monsters 137 items 0 image(s)
AI Analysis
This map features a techbase environment with a linear progression through corridors and rooms. Combat is hitscanner-heavy, with numerous hitscan enemies requiring careful movement and aiming. Resources, especially ammo, are plentiful, supporting sustained firefights. The layout and design suggest compatibility with vanilla Doom engines, focusing on straightforward navigation without complex key hunts or teleportation.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, yellow |
| Secret Exit | no |
| Things | 345 |
| Linedefs | 982 |
| Sidedefs | 1143 |
| Vertices | 865 |
| Sectors | 132 |
| Segs | 1175 |
| SSectors | 302 |
| Nodes | 301 |
| UV monsters | 43 |
| HMP monsters | 43 |
| HTR monsters | 43 |
| UV items | 137 |
| HMP items | 137 |
| HTR items | 137 |
| zombieman | 16 |
| shotgun_guy | 15 |
| imp | 12 |
| armor_bonus | 97 |
| stimpack | 12 |
| medikit | 10 |
| shells | 8 |
| ammo_clip | 7 |
| soulsphere | 2 |
| chaingun | 1 |
| TANROCK4 | 521 |
| STUCCO2 | 150 |
| FLOOR0_2 | 124 |
| RROCK01 | 101 |
| TANROCK5 | 101 |
| BIGBRIK2 | 42 |
| FLAT1 | 25 |
| STUCCO | 21 |
| STUCCO1 | 21 |
| ZIMMER3 | 14 |
| BSTONE2 | 10 |
| BSTONE1 | 8 |
| F_SKY1 | 5 |
| BRICK3 | 4 |
| BRICK4 | 4 |
| BROWNHUG | 4 |
| GRASS1 | 4 |
| WOOD9 | 4 |
| STUCCO3 | 2 |
| WOOD7 | 2 |
| WOOD8 | 2 |
| BRICK2 | 1 |
| CEIL5_1 | 1 |
| FLAT5_3 | 1 |
| FLOOR0_3 | 1 |
| FLOOR1_1 | 1 |
| SW2SKULL | 1 |
| TLITE6_6 | 1 |
| WOOD6 | 1 |
