doom vanilla_or_boom 84 monsters 62 items 0 image(s)
AI Analysis
This map features a techbase environment with a mostly linear progression. Combat emphasizes hitscan enemies with moderate difficulty, supported by plentiful ammo and health resources. The layout avoids sprawling complexity, focusing on steady encounters rather than large arenas or key hunts.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | yellow |
| Secret Exit | no |
| Things | 321 |
| Linedefs | 1157 |
| Sidedefs | 1384 |
| Vertices | 983 |
| Sectors | 194 |
| Segs | 1413 |
| SSectors | 383 |
| Nodes | 382 |
| UV monsters | 84 |
| HMP monsters | 84 |
| HTR monsters | 84 |
| UV items | 62 |
| HMP items | 62 |
| HTR items | 62 |
| zombieman | 48 |
| chaingun_guy | 25 |
| shotgun_guy | 9 |
| demon | 2 |
| armor_bonus | 16 |
| stimpack | 13 |
| shells | 12 |
| ammo_clip | 9 |
| medikit | 7 |
| soulsphere | 2 |
| chaingun | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| CEMENT7 | 392 |
| STUCCO2 | 188 |
| FLOOR0_2 | 173 |
| BSTONE1 | 169 |
| CEIL4_3 | 114 |
| BSTONE2 | 98 |
| ZIMMER3 | 48 |
| BIGBRIK2 | 42 |
| FLAT1 | 31 |
| STUCCO | 30 |
| STUCCO1 | 29 |
| RROCK01 | 28 |
| BRWINDOW | 12 |
| FLAT5_5 | 12 |
| RROCK02 | 12 |
| BROWNPIP | 9 |
| MARBFAC4 | 8 |
| F_SKY1 | 7 |
| BRICK4 | 6 |
| MARBGRAY | 6 |
| ZIMMER4 | 5 |
| BRICK3 | 4 |
| BRONZE1 | 4 |
| BROWNHUG | 4 |
| MODWALL1 | 4 |
| FLOOR1_1 | 3 |
| GRASS1 | 3 |
| RROCK11 | 2 |
| WOOD7 | 2 |
| WOOD8 | 2 |
| WOOD9 | 2 |
| FLOOR0_3 | 1 |
| FWATER1 | 1 |
| SW2SKULL | 1 |
| TLITE6_6 | 1 |
| WOOD6 | 1 |
