doom vanilla_or_boom 0 monsters 0 items 2 image(s)
AI Analysis
This WAD contains a single map designed for DOOM2 with vanilla or Boom compatibility. The map is small in scale, featuring no monsters or items, focusing instead on exploration and teleportation mechanics without key hunts or secret exits. The environment uses a variety of classic DOOM2 textures, suggesting a techbase or industrial theme. The difficulty is negligible due to the absence of enemies and resources, making it suitable for walkthrough or demonstration purposes. The layout is linear with teleport navigation as a key feature.
Tags
easylinearshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 2 |
| Linedefs | 256 |
| Sidedefs | 364 |
| Vertices | 235 |
| Sectors | 64 |
| Segs | 391 |
| SSectors | 123 |
| Nodes | 122 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| STARTAN2 | 110 |
| STARTAN3 | 49 |
| FLAT20 | 46 |
| CEIL3_5 | 23 |
| DOORTRAK | 22 |
| SUPPORT3 | 22 |
| COMPBLUE | 16 |
| TEKGREN1 | 16 |
| BIGDOOR2 | 14 |
| FLOOR4_8 | 14 |
| CRATELIT | 12 |
| DOOR1 | 12 |
| CEIL1_2 | 9 |
| DOOR3 | 8 |
| EXITSTON | 8 |
| GRAY4 | 8 |
| LITE3 | 8 |
| LITE5 | 8 |
| LITEBLU4 | 8 |
| MFLR8_2 | 7 |
| STEPTOP | 6 |
| CEIL3_3 | 5 |
| BIGDOOR4 | 4 |
| COMPSPAN | 4 |
| CRATINY | 4 |
| GATE4 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR3 | 2 |
| CEIL4_2 | 2 |
| CEIL4_3 | 2 |
| CEIL5_1 | 2 |
| DOORSTOP | 2 |
| EXITSIGN | 2 |
| MFLR8_1 | 2 |
| SHAWN2 | 2 |
| CEIL1_3 | 1 |
| CRATOP1 | 1 |
| FLAT17 | 1 |
| FLAT18 | 1 |
| FLAT2 | 1 |
| FLAT22 | 1 |
| FLOOR1_7 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| GATE3 | 1 |
| SW1COMM | 1 |
| TLITE6_1 | 1 |
| TLITE6_4 | 1 |
| TLITE6_5 | 1 |
