doom vanilla_or_boom 0 monsters 22 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch-focused map designed exclusively for multiplayer combat, with no monsters present. It features 49 things including weapons and ammo, emphasizing item placement and multiple deathmatch start points to enhance player engagement. The level uses a mix of textures such as wood, brick, stone, and grass, suggesting a clean, somewhat naturalistic or industrial theme. The map is relatively compact with 110 sectors and moderate complexity in linedefs and vertices. It is built for DOOM II and is compatible with vanilla DOOM II engines. The gameplay is linear and straightforward, focusing on balanced resource distribution for deathmatch rather than single-player progression or exploration.
Tags
ammo_plentifulclean_designdeathmatchlinearmoderate_mapsno_monsterssingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | American McGee, Frank Fejes |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 49 |
| Linedefs | 567 |
| Sidedefs | 846 |
| Vertices | 503 |
| Sectors | 110 |
| Segs | 901 |
| SSectors | 288 |
| Nodes | 287 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 22 |
| HMP items | 22 |
| HTR items | 22 |
No per-type monster breakdown available.
| shotgun | 7 |
| cell | 2 |
| rocket | 2 |
| shells | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| BRICK7 | 278 |
| BSTONE1 | 112 |
| METAL | 93 |
| FLOOR5_4 | 69 |
| RROCK11 | 56 |
| BROWNHUG | 46 |
| F_SKY1 | 32 |
| WOOD12 | 32 |
| CEIL5_2 | 29 |
| STEP6 | 28 |
| SUPPORT3 | 25 |
| BROWN96 | 18 |
| SLIME01 | 12 |
| GRASS2 | 10 |
| FLAT1_1 | 9 |
| WOOD1 | 6 |
| MIDBARS3 | 4 |
| DOORTRAK | 2 |
| EXITSIGN | 2 |
| GATE3 | 2 |
| WOODMET2 | 2 |
| FWATER1 | 1 |
| SP_DUDE7 | 1 |
| SW1GARG | 1 |
| SW1WOOD | 1 |
