doom vanilla_or_boom 370 monsters 248 items 2 image(s)
AI Analysis
This WAD is a single map (MAP30) from the CABAL series by Sverre Andre Kvernmo (aka "Cranium"), originally intended as part of a 32-level episode. It is designed for DOOM2 and features a moderate to challenging difficulty with a focus on classic DOOM2 monsters and balanced resource distribution. The theme is hellish with typical DOOM2 textures and atmosphere, emphasizing linear progression and combat encounters reminiscent of the Master Levels style. The WAD is compatible with vanilla and Boom-compatible engines, reflecting mid-90s design sensibilities and gameplay pacing.
Tags
balanced_resourcesclassicdoom2helllinearmedium_mapsmoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sverre Andre Kvernmo (aka "Cranium") |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 829 |
| Linedefs | 1426 |
| Sidedefs | 2068 |
| Vertices | 1681 |
| Sectors | 243 |
| Segs | 2569 |
| SSectors | 1046 |
| Nodes | 1045 |
| UV monsters | 349 |
| HMP monsters | 291 |
| HTR monsters | 229 |
| UV items | 241 |
| HMP items | 245 |
| HTR items | 248 |
| imp | 96 |
| demon | 66 |
| spectre | 42 |
| shotgun_guy | 35 |
| chaingun_guy | 24 |
| mancubus | 16 |
| zombieman | 16 |
| baron | 15 |
| cacodemon | 15 |
| hell_knight | 10 |
| revenant | 10 |
| arachnotron | 6 |
| archvile | 6 |
| lost_soul | 6 |
| pain_elemental | 4 |
| cyberdemon | 3 |
| rocket_box | 29 |
| health_bonus | 28 |
| cell | 23 |
| shell_box | 20 |
| armor_bonus | 16 |
| rocket | 16 |
| ammo_box | 14 |
| stimpack | 14 |
| medikit | 13 |
| shells | 13 |
| backpack | 11 |
| ammo_clip | 10 |
| cell_pack | 7 |
| soulsphere | 5 |
| bfg9000 | 3 |
| invisibility | 3 |
| invulnerability | 3 |
| megasphere | 3 |
| radiation_suit | 3 |
| berserk | 2 |
| blue_armor | 2 |
| green_armor | 2 |
| plasma_rifle | 2 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| ASHWALL3 | 283 |
| SKSNAKE2 | 203 |
| MARBLE1 | 165 |
| WOOD5 | 163 |
| WOODMET1 | 143 |
| SKSNAKE1 | 122 |
| ASHWALL4 | 108 |
| FLAT10 | 99 |
| SFLR6_4 | 95 |
| SUPPORT3 | 83 |
| METAL | 64 |
| METAL2 | 57 |
| rockred1 | 54 |
| STONE | 52 |
| ZIMMER5 | 46 |
| SFLR6_1 | 43 |
| TEKGREN5 | 39 |
| WOOD3 | 37 |
| rockred2 | 34 |
| CEIL5_2 | 29 |
| WOOD8 | 29 |
| FLAT1_1 | 20 |
| STUCCO | 20 |
| METAL1 | 19 |
| SKIN2 | 19 |
| FLOOR7_1 | 16 |
| SKSPINE1 | 16 |
| WOODGARG | 16 |
| CEIL1_3 | 15 |
| STEP2 | 15 |
| RROCK11 | 14 |
| SKINSYMB | 14 |
| CEIL1_1 | 13 |
| PANBOOK | 12 |
| RROCK19 | 12 |
| TEKGREN4 | 12 |
| BFALL1 | 10 |
| METAL6 | 10 |
| MFLR8_2 | 10 |
| PANEL6 | 10 |
| rockred3 | 10 |
| CEIL1_2 | 9 |
| WOOD6 | 9 |
| FLAT5_3 | 8 |
| GATE4 | 8 |
| NUKAGE1 | 8 |
| REDWALL | 8 |
| RROCK16 | 8 |
| TEKWALL6 | 8 |
| BLAKWAL1 | 7 |
| CEIL5_1 | 7 |
| RROCK18 | 7 |
| WOODMET4 | 7 |
| DOORRED2 | 6 |
| DOORYEL2 | 6 |
| FLOOR5_1 | 6 |
| floor6_1 | 6 |
| MIDGRATE | 6 |
| NUKEDGE1 | 6 |
| RROCK17 | 6 |
| SFALL1 | 6 |
| DOORSTOP | 5 |
| GATE3 | 5 |
| SKINFACE | 5 |
| SKSPINE2 | 5 |
| TEKGREN2 | 5 |
| ASHWALL2 | 4 |
| BLOOD1 | 4 |
| DOORBLU | 4 |
| DOORBLU2 | 4 |
| DOORYEL | 4 |
| FLAT5_2 | 4 |
| GATE2 | 4 |
| MIDBARS3 | 4 |
| PANEL4 | 4 |
| SW1SKIN | 4 |
| WOOD9 | 4 |
| FLAT5_1 | 3 |
| ROCKRED1 | 3 |
| SKINEDGE | 3 |
| SP_FACE1 | 3 |
| SPACEW4 | 3 |
| WOODMET3 | 3 |
| ZIMMER1 | 3 |
| ZIMMER4 | 3 |
| CEIL3_3 | 2 |
| CEMENT9 | 2 |
| FLOOR7_2 | 2 |
| MIDBRONZ | 2 |
| RROCK05 | 2 |
| SFLR7_1 | 2 |
| SUPPORT2 | 2 |
| SW1GARG | 2 |
| WOOD1 | 2 |
| WOOD10 | 2 |
| BRONZE2 | 1 |
| BROWNHUG | 1 |
| CEIL4_3 | 1 |
| FLAT5_8 | 1 |
| NUKAGE3 | 1 |
| PIPE4 | 1 |
| RROCK12 | 1 |
| SKINSCAB | 1 |
| SLOPPY2 | 1 |
| SW1BRN1 | 1 |
| SW1BROWN | 1 |
| SW1EXIT | 1 |
| SW1GRAY | 1 |
| SW1MET2 | 1 |
| SW1METAL | 1 |
| SW1WOOD | 1 |
| SW2LION | 1 |
| TEKGREN1 | 1 |
| TEKGREN3 | 1 |
| ZIMMER3 | 1 |
