doom vanilla_or_boom 1 monsters 24 items 2 image(s)
AI Analysis
The Running Man is a single-map, small-scale deathmatch level designed exclusively for DOOM II. It features 34 monsters and a compact layout with winding double-back corridors and sniper nests, promoting intense, nonstop frag-fests rather than camping. The map includes all weapons, limited health pickups, and no armor, emphasizing fast-paced combat with a notable BFG placement. Textures suggest a mixed theme with stone and metal elements, and the level is best suited for altdeath multiplayer modes. Progression is linear within a confined arena, focusing on combat rather than exploration or key hunting. The WAD is vanilla-compatible and does not introduce new graphics, sounds, or music.
Tags
ammo_tightdeathmatchhardhitscanner_heavylinearmixed_themesingle_mapsmall_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Stephen Heaslip |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 34 |
| Linedefs | 191 |
| Sidedefs | 271 |
| Vertices | 159 |
| Sectors | 39 |
| Segs | 281 |
| SSectors | 95 |
| Nodes | 94 |
| UV monsters | 1 |
| HMP monsters | 1 |
| HTR monsters | 1 |
| UV items | 24 |
| HMP items | 24 |
| HTR items | 24 |
| cyberdemon | 1 |
| stimpack | 8 |
| super_shotgun | 5 |
| chainsaw | 2 |
| rocket_launcher | 2 |
| ammo_box | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| shotgun | 1 |
| GSTONE1 | 119 |
| BROWN96 | 73 |
| FLOOR7_1 | 29 |
| METAL2 | 15 |
| CEIL5_2 | 14 |
| FLOOR7_2 | 13 |
| RROCK03 | 11 |
| FLAT5_2 | 9 |
| BROWNPIP | 8 |
| STONE | 7 |
| DOORSTOP | 2 |
| EXITDOOR | 2 |
| SLIME13 | 2 |
| SW1GSTON | 2 |
| STEPTOP | 1 |
| SW1BRN1 | 1 |
| SW2MET2 | 1 |
