doom vanilla_or_boom 12 monsters 13 items 2 image(s)
AI Analysis
A single-map DOOM II PWAD that plays as a tiny, minimalist boss-room encounter on MAP30. The level is extremely small and simple in layout, focusing almost entirely on fighting multiple bosses at once (cyberdemons and spider masterminds) alongside a handful of cacodemons. Resources lean generous for the scale, with multiple backpacks, a megasphere, and both plasma and rockets plus some cell ammo. Progression is straightforward with red key/skull gating and no teleport navigation, using mostly stock tech/door textures.
Tags
ammo_plentifularena_styleboom_compatibleboss_encounterscyberdemondoom2generous_healthkey_huntlinearmap30setpiece_focusedshort_mapsingle_mapsmall_mapspider_mastermindtechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | red, red_skull |
| Secret Exit | no |
| Things | 61 |
| Linedefs | 12 |
| Sidedefs | 20 |
| Vertices | 20 |
| Sectors | 3 |
| Segs | 28 |
| SSectors | 17 |
| Nodes | 16 |
| UV monsters | 12 |
| HMP monsters | 12 |
| HTR monsters | 12 |
| UV items | 13 |
| HMP items | 13 |
| HTR items | 13 |
| cacodemon | 6 |
| spider_mastermind | 4 |
| cyberdemon | 2 |
| backpack | 4 |
| cell_pack | 2 |
| medikit | 2 |
| blue_armor | 1 |
| computer_area_map | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| BIGDOOR2 | 7 |
| BIGDOOR3 | 5 |
| BLOOD1 | 5 |
| STARTAN2 | 4 |
| BIGDOOR5 | 1 |
| FLAT1 | 1 |
