AI Analysis
This WAD contains a single large and complex map featuring 387 things, 236 sectors, and a rich variety of textures blending rock, metal, wood, and industrial elements. The monster roster is moderately challenging with a focus on projectile attackers like revenants, hell knights, and cacodemons, alongside a few archviles and barons, creating a balanced but tense combat experience. Resources are moderately generous, with ample armor bonuses and health pickups, and a good supply of rockets and shells, supporting sustained combat. The map design appears linear with heavy use of Boom-compatible features, emphasizing exploration through varied environments and set-piece encounters. The overall theme mixes natural cave and industrial motifs with some hellish accents, suitable for Boom-engine gameplay.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 387 |
| Linedefs | 1840 |
| Sidedefs | 3283 |
| Vertices | 1952 |
| Sectors | 236 |
| Segs | 3737 |
| SSectors | 1414 |
| Nodes | 1413 |
| UV monsters | 54 |
| HMP monsters | 53 |
| HTR monsters | 50 |
| UV items | 159 |
| HMP items | 160 |
| HTR items | 163 |
| imp | 20 |
| hell_knight | 8 |
| revenant | 6 |
| cacodemon | 4 |
| spectre | 4 |
| arachnotron | 3 |
| baron | 3 |
| mancubus | 3 |
| chaingun_guy | 2 |
| shotgun_guy | 2 |
| archvile | 1 |
| health_bonus | 42 |
| rocket | 27 |
| armor_bonus | 26 |
| shells | 15 |
| stimpack | 14 |
| rocket_box | 13 |
| cell | 4 |
| medikit | 4 |
| ammo_box | 3 |
| berserk | 2 |
| cell_pack | 2 |
| shell_box | 2 |
| backpack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| STONE6 | 362 |
| METAL | 332 |
| SUPPORT3 | 157 |
| BSTONE2 | 154 |
| WOODMET1 | 149 |
| MUD | 114 |
| METAL2 | 93 |
| MIDBARS1 | 93 |
| CEIL5_2 | 85 |
| F_SKY1 | 78 |
| WOOD12 | 63 |
| DOORYEL2 | 60 |
| PANCASE2 | 55 |
| CEIL5_1 | 51 |
| BIGBRIK1 | 45 |
| RAILING | 42 |
| MIDBARS3 | 40 |
| STEPLAD1 | 40 |
| RROCK11 | 36 |
| PANBORD2 | 34 |
| RROCK09 | 30 |
| BRICK6 | 29 |
| FLAT1_1 | 29 |
| BROWN144 | 27 |
| FLAT5_1 | 27 |
| RROCK12 | 27 |
| METAL5 | 26 |
| COMPSPAN | 24 |
| BFALL1 | 20 |
| DOORRED2 | 20 |
| METAL4 | 19 |
| FWATER1 | 17 |
| BROWN5 | 16 |
| FIRELAV2 | 16 |
| RROCK10 | 15 |
| PANBOOK | 14 |
| METAL6 | 13 |
| METAL7 | 13 |
| TANROCK7 | 13 |
| BRWINDOW | 12 |
| COMPBLUE | 12 |
| COMPTALL | 12 |
| FLAT5_2 | 12 |
| FLOOR7_1 | 11 |
| WOOD1 | 11 |
| BRICK7 | 10 |
| DOORBLU | 10 |
| ZIMMER5 | 10 |
| FIREWALA | 9 |
| LAVA1 | 8 |
| MIDBRONZ | 8 |
| MODWALL1 | 8 |
| MODWALL2 | 8 |
| RROCK16 | 8 |
| WOOD8 | 8 |
| PANEL6 | 7 |
| BLAKWAL1 | 6 |
| BLOOD1 | 6 |
| BRICK2 | 6 |
| BSTONE3 | 6 |
| DBRAIN1 | 6 |
| FLOOR4_8 | 6 |
| MIDGRATE | 6 |
| BRNOPEN | 4 |
| EXITSIGN | 4 |
| FLAT20 | 4 |
| STEP5 | 4 |
| SW1STON6 | 4 |
| PANBORD1 | 3 |
| RROCK15 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR4 | 2 |
| BRICK9 | 2 |
| BRONZE2 | 2 |
| CONS1_1 | 2 |
| CONS1_5 | 2 |
| CONS1_7 | 2 |
| DOORSTOP | 2 |
| FLAT14 | 2 |
| FLAT23 | 2 |
| FLOOR6_1 | 2 |
| FLOOR6_2 | 2 |
| RROCK02 | 2 |
| YELLITE1 | 2 |
| BRICK8 | 1 |
| RROCK14 | 1 |
| SPCDOOR4 | 1 |
| STEP2 | 1 |
| SW1BLUE | 1 |
| SW2WDMET | 1 |
| TLITE6_5 | 1 |
