doom vanilla_or_boom 404 monsters 498 items 0 image(s)
AI Analysis
This large, techbase-themed map features extensive use of marble and metal textures with a complex layout of 351 sectors. Combat is intense and hitscanner-heavy, with a high monster count including many hitscanners and mid-tier demons, making it a challenging experience on UV. The map requires collecting blue and red skull keys to progress, following a mostly linear path without teleportation. Resources are moderately generous, with ample health bonuses and ammo for various weapons.
Tags
hardhitscanner_heavykey_huntlarge_scalelineartechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 1009 |
| Linedefs | 1778 |
| Sidedefs | 2606 |
| Vertices | 1625 |
| Sectors | 351 |
| Segs | 2917 |
| SSectors | 842 |
| Nodes | 841 |
| UV monsters | 147 |
| HMP monsters | 140 |
| HTR monsters | 117 |
| UV items | 118 |
| HMP items | 198 |
| HTR items | 208 |
| zombieman | 131 |
| imp | 88 |
| shotgun_guy | 69 |
| lost_soul | 26 |
| chaingun_guy | 22 |
| demon | 18 |
| cacodemon | 12 |
| hell_knight | 9 |
| revenant | 9 |
| spectre | 8 |
| baron | 5 |
| arachnotron | 3 |
| mancubus | 2 |
| archvile | 1 |
| pain_elemental | 1 |
| health_bonus | 123 |
| stimpack | 112 |
| cell | 99 |
| medikit | 40 |
| ammo_clip | 36 |
| rocket | 28 |
| ammo_box | 21 |
| cell_pack | 8 |
| shell_box | 6 |
| shells | 6 |
| soulsphere | 6 |
| rocket_box | 5 |
| shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| MARBGRAY | 1062 |
| STARTAN3 | 992 |
| METAL | 416 |
| STARGR2 | 397 |
| STARG3 | 378 |
| STARTAN2 | 270 |
| METAL1 | 122 |
| SP_ROCK1 | 106 |
| LITE5 | 98 |
| CEIL1_1 | 93 |
| CEIL3_6 | 89 |
| STEP1 | 86 |
| DEM1_6 | 84 |
| COMPSPAN | 56 |
| FLAT20 | 44 |
| MIDGRATE | 44 |
| FLOOR4_8 | 42 |
| STEP2 | 36 |
| SUPPORT2 | 34 |
| FLOOR4_5 | 32 |
| SPACEW3 | 29 |
| COMPWERD | 28 |
| FLOOR5_1 | 27 |
| TLITE6_4 | 27 |
| REDWALL | 26 |
| FLAT14 | 25 |
| CEIL5_2 | 23 |
| FLAT3 | 22 |
| FLAT1 | 21 |
| FLOOR0_1 | 21 |
| TLITE6_5 | 20 |
| BFALL1 | 17 |
| STEP4 | 16 |
| SFALL1 | 15 |
| SHAWN2 | 15 |
| F_SKY1 | 12 |
| MFLR8_3 | 11 |
| CRATE2 | 10 |
| DOORTRAK | 10 |
| CEIL5_1 | 9 |
| FLOOR6_2 | 9 |
| CEMENT2 | 8 |
| COMPSTA2 | 8 |
| DOORBLU2 | 8 |
| DOORRED2 | 8 |
| SILVER1 | 8 |
| FLAT23 | 7 |
| CEIL1_2 | 6 |
| CRATE1 | 6 |
| EXITDOOR | 6 |
| FLAT5_3 | 6 |
| BLOOD1 | 5 |
| BIGDOOR4 | 4 |
| FLAT22 | 4 |
| FLAT4 | 4 |
| NUKAGE1 | 4 |
| PANBORD1 | 4 |
| SKSPINE1 | 4 |
| SP_DUDE5 | 4 |
| CRATOP1 | 3 |
| MARBFACE | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR6 | 2 |
| CEMENT1 | 2 |
| CRATOP2 | 2 |
| DOORSTOP | 2 |
| FIREWALL | 2 |
| FLOOR3_3 | 2 |
| LITEBLU4 | 2 |
| TLITE6_6 | 2 |
| COMPSTA1 | 1 |
| FLAT5_2 | 1 |
| FLAT5_6 | 1 |
| MARBFAC2 | 1 |
| SP_DUDE8 | 1 |
| SW1COMP | 1 |
