doom vanilla_or_boom 327 monsters 675 items 0 image(s)
AI Analysis
This large, techbase-themed map features extensive use of industrial textures and a complex layout with 876 sectors. Combat is intense and hitscanner-heavy, with a high monster count including many hitscanners and mid-tier demons, demanding careful resource management. The map requires collecting three skull keys to progress, following a mostly linear path without teleportation. Ammo and health are moderately available but balanced against the challenging enemy density, making it suitable for experienced players on UV difficulty.
Tags
hardhitscanner_heavykey_huntlarge_scalelineartechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 1097 |
| Linedefs | 3253 |
| Sidedefs | 5794 |
| Vertices | 2952 |
| Sectors | 876 |
| Segs | 6732 |
| SSectors | 2128 |
| Nodes | 2127 |
| UV monsters | 122 |
| HMP monsters | 96 |
| HTR monsters | 109 |
| UV items | 180 |
| HMP items | 257 |
| HTR items | 248 |
| imp | 95 |
| shotgun_guy | 66 |
| zombieman | 53 |
| demon | 28 |
| spectre | 20 |
| chaingun_guy | 16 |
| revenant | 12 |
| cacodemon | 11 |
| lost_soul | 10 |
| baron | 4 |
| hell_knight | 4 |
| arachnotron | 3 |
| mancubus | 3 |
| pain_elemental | 2 |
| health_bonus | 162 |
| stimpack | 146 |
| ammo_clip | 94 |
| shells | 91 |
| rocket | 73 |
| rocket_box | 37 |
| medikit | 33 |
| ammo_box | 16 |
| shell_box | 12 |
| soulsphere | 4 |
| shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| rocket_launcher | 1 |
| TANROCK7 | 4659 |
| ZIMMER7 | 1272 |
| SP_HOT1 | 748 |
| ZIMMER8 | 722 |
| ZIMMER2 | 721 |
| F_SKY1 | 661 |
| MARBLE2 | 530 |
| MARBGRAY | 440 |
| BROWNHUG | 401 |
| ZIMMER4 | 325 |
| RROCK04 | 236 |
| RROCK19 | 209 |
| STARTAN2 | 156 |
| ROCKRED1 | 141 |
| METAL | 138 |
| REDWALL | 117 |
| FLAT5_3 | 109 |
| RROCK18 | 101 |
| BIGBRIK1 | 93 |
| GRASS2 | 55 |
| MIDGRATE | 52 |
| STEP1 | 50 |
| FLAT1 | 47 |
| STEP6 | 40 |
| SUPPORT3 | 40 |
| LAVA1 | 39 |
| BROWN1 | 36 |
| CEIL1_1 | 36 |
| WOOD1 | 36 |
| DEM1_6 | 33 |
| GRNROCK | 32 |
| SHAWN3 | 32 |
| FLAT1_2 | 30 |
| FLAT5_1 | 30 |
| CEIL5_2 | 24 |
| MIDBARS3 | 24 |
| FLAT5_7 | 23 |
| FIREBLU1 | 19 |
| DOORTRAK | 18 |
| ASHWALL2 | 16 |
| DOORBLU2 | 16 |
| SHAWN2 | 16 |
| CEMENT2 | 12 |
| FLAT5_4 | 12 |
| FLOOR3_3 | 12 |
| FWATER1 | 10 |
| TLITE6_4 | 10 |
| CEIL1_2 | 9 |
| FLAT5_2 | 9 |
| BIGDOOR4 | 8 |
| DOORRED2 | 8 |
| DOORYEL2 | 8 |
| LITE5 | 8 |
| MARBFAC4 | 8 |
| SP_DUDE5 | 8 |
| FLOOR5_2 | 7 |
| BROWN96 | 6 |
| CEIL5_1 | 6 |
| EXITDOOR | 6 |
| BIGDOOR6 | 4 |
| BIGDOOR7 | 4 |
| FLAT22 | 4 |
| GSTFONT1 | 4 |
| SKSPINE1 | 4 |
| MFLR8_3 | 3 |
| FIREWALL | 2 |
| TLITE6_5 | 2 |
| BLOOD1 | 1 |
| CEMENT1 | 1 |
| FLAT5_6 | 1 |
| FLOOR7_2 | 1 |
| MARBFAC2 | 1 |
| SP_FACE1 | 1 |
| SW1STRTN | 1 |
