doom vanilla_or_boom 397 monsters 851 items 0 image(s)

AI Analysis

This large-scale MAP06 features a techbase-themed environment with extensive use of industrial textures. Combat is dense and hitscanner-heavy, with a high monster count including many hitscanners and mid-tier demons, making it a challenging experience on UV. The map uses a linear progression with a yellow skull key hunt and no teleportation, while resources are relatively tight, requiring careful ammo and health management.

Tags
ammo_tightdoom2hardhitscanner_heavykey_huntlarge_scaletechbasevanilla_compatible

Screenshots (0)

No screenshots are available for this map yet.
Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysyellow_skull
Secret Exitno
Things1327
Linedefs3273
Sidedefs5994
Vertices3003
Sectors875
Segs6992
SSectors2121
Nodes2120
UV monsters144
HMP monsters186
HTR monsters100
UV items244
HMP items277
HTR items360
zombieman101
shotgun_guy74
demon50
imp49
hell_knight36
chaingun_guy26
lost_soul18
revenant11
cacodemon10
baron7
spectre6
arachnotron4
mancubus4
archvile1
health_bonus227
stimpack190
cell154
ammo_clip91
rocket64
cell_pack26
medikit24
ammo_box23
shells22
rocket_box20
shotgun2
bfg90001
chaingun1
chainsaw1
green_armor1
plasma_rifle1
rocket_launcher1
soulsphere1
super_shotgun1
ZIMMER86290
ASHWALL41506
ZIMMER71286
F_SKY1797
ZIMMER4585
ZIMMER2379
GRASS2376
BROWNHUG323
SLADWALL216
RROCK18169
TEKWALL1159
TANROCK7158
RROCK19145
METAL130
ASHWALL2116
FLAT1067
MIDGRATE52
MIDBARS334
STEP134
GRAY732
SHAWN332
FLAT130
CEIL5_128
FIREMAG128
FIREBLU124
FLAT5_720
FWATER120
SHAWN219
FLOOR0_517
CEIL5_214
FLAT2213
GRAYVINE13
CEMENT212
DOORTRAK12
LITE512
SP_HOT111
FLAT1_210
BRNPOIS8
DOORYEL28
FLAT198
STEP58
SUPPORT28
FLAT147
RROCK047
EXITDOOR6
CEIL1_25
BIGDOOR34
PANBORD14
GRAY13
MFLR8_33
BIGDOOR12
BIGDOOR42
BIGDOOR72
FLAT232
FLOOR7_22
STEP22
TLITE6_42
TLITE6_52
TLITE6_62
FLAT5_21
FLOOR3_31
SW1COMM1
SW1GRAY11
SW1HOT1
SW1VINE1

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