AI Analysis
This WAD contains a single map (MAP01) designed for DOOM II, featuring a moderately large and complex level with 316 sectors and 228 monsters. The map emphasizes exploration with numerous somewhat difficult secrets and a challenging start, including a tricky elevator mechanic. The monster count suggests moderate combat intensity without overwhelming swarms or boss encounters. Resource balance is not explicitly detailed but the author notes a tough beginning, implying a moderate difficulty curve. The theme blends temple and cave-like textures with a mix of marble, stone, and lava elements, creating a somewhat atmospheric environment. The progression is linear with some key and switch puzzles. The WAD is vanilla compatible, using no new graphics, sounds, or music.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Roberto Ullfig |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 228 |
| Linedefs | 1337 |
| Sidedefs | 1799 |
| Vertices | 1105 |
| Sectors | 316 |
| Segs | 1877 |
| SSectors | 627 |
| Nodes | 626 |
| UV monsters | 87 |
| HMP monsters | 87 |
| HTR monsters | 87 |
| UV items | 53 |
| HMP items | 53 |
| HTR items | 54 |
| zombieman | 40 |
| lost_soul | 10 |
| imp | 9 |
| shotgun_guy | 9 |
| spectre | 6 |
| demon | 4 |
| cacodemon | 3 |
| hell_knight | 3 |
| chaingun_guy | 2 |
| archvile | 1 |
| baron | 1 |
| revenant | 1 |
| medikit | 9 |
| health_bonus | 7 |
| shell_box | 6 |
| armor_bonus | 5 |
| cell | 5 |
| ammo_box | 4 |
| green_armor | 2 |
| soulsphere | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| ASHWALL2 | 314 |
| MARBGRAY | 259 |
| METAL | 112 |
| BSTONE2 | 111 |
| FLOOR5_4 | 90 |
| REDWALL | 90 |
| FLAT1_1 | 77 |
| FLAT19 | 65 |
| CEIL1_1 | 62 |
| DOORTRAK | 55 |
| FLAT1 | 54 |
| STEP3 | 48 |
| FLAT5_7 | 39 |
| SLIME15 | 35 |
| BLOOD1 | 30 |
| METAL6 | 26 |
| GRAYBIG | 25 |
| FLOOR1_6 | 23 |
| FLAT5_8 | 22 |
| PANBORD1 | 22 |
| COMPBLUE | 21 |
| PANEL2 | 19 |
| PANBOOK | 18 |
| FLAT17 | 17 |
| PANBORD2 | 16 |
| FLAT20 | 15 |
| FLAT5_2 | 13 |
| FLAT5_5 | 13 |
| LITE3 | 12 |
| FLOOR1_7 | 11 |
| TLITE6_4 | 11 |
| BFALL1 | 10 |
| METAL3 | 10 |
| SLIME16 | 10 |
| STUCCO | 10 |
| BFALL2 | 9 |
| PANEL1 | 9 |
| WOOD12 | 9 |
| BLAKWAL1 | 8 |
| DOORSTOP | 8 |
| FLAT22 | 8 |
| MARBLE2 | 8 |
| SHAWN2 | 8 |
| SLIME14 | 8 |
| CEIL5_2 | 7 |
| FLAT5_1 | 7 |
| SW1MET2 | 7 |
| MARBLE1 | 6 |
| WOOD6 | 6 |
| BRWINDOW | 5 |
| FLAT14 | 5 |
| GSTFONT2 | 5 |
| GSTONE1 | 5 |
| SW1MARB | 5 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| MARBFAC4 | 4 |
| SILVER1 | 4 |
| SW1LION | 4 |
| SW1SATYR | 4 |
| DOORBLU2 | 2 |
| GRAY4 | 2 |
| GRAY5 | 2 |
| MARBFAC3 | 2 |
| MIDBRONZ | 2 |
| MODWALL1 | 2 |
| PANBLACK | 2 |
| PANBLUE | 2 |
| SW1HOT | 2 |
| SW1WOOD | 2 |
| SW2WDMET | 2 |
| WOOD8 | 2 |
| WOODGARG | 2 |
| CEIL1_3 | 1 |
| CEIL3_3 | 1 |
| F_SKY1 | 1 |
| FLAT1_2 | 1 |
| FLAT5_4 | 1 |
| FLOOR0_1 | 1 |
| FLOOR4_6 | 1 |
| FLOOR6_2 | 1 |
| GRAYVINE | 1 |
| LAVA1 | 1 |
| MIDBARS3 | 1 |
| NUKEDGE1 | 1 |
| PANEL4 | 1 |
| PANEL5 | 1 |
| PANRED | 1 |
| RROCK01 | 1 |
| SP_FACE1 | 1 |
| SW1BLUE | 1 |
| SW1GARG | 1 |
| SW1GRAY1 | 1 |
| SW1PANEL | 1 |
| SW1ROCK | 1 |
| SW1WDMET | 1 |
| SW2MET2 | 1 |
| SW2SATYR | 1 |
