doom vanilla_or_boom 0 monsters 94 items 2 image(s)
AI Analysis
This WAD contains a single map designed exclusively for multiplayer deathmatch with no monsters present, focusing on player combat. The level features multiple shooting positions and one-way walls for tactical cover, with most weapons available except the shotgun, BFG, and rocket launcher, which are placed to encourage risk-reward play. The environment is balanced for PvP encounters rather than traditional Doom progression, with no monster threats or resource scarcity. The theme is neutral with no new graphics or sounds, compatible with DOOM2 and designed using EdMap and IDBSP. The map supports 2-4 players in deathmatch or cooperative modes but lacks single-player monster challenges.
Tags
ammo_tightdeathmatchlinearno_monsterspvp_focusedshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | David Collier |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 133 |
| Linedefs | 723 |
| Sidedefs | 936 |
| Vertices | 715 |
| Sectors | 104 |
| Segs | 1056 |
| SSectors | 304 |
| Nodes | 303 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 94 |
| HMP items | 94 |
| HTR items | 94 |
No per-type monster breakdown available.
| health_bonus | 13 |
| rocket_box | 13 |
| armor_bonus | 9 |
| ammo_box | 7 |
| cell | 7 |
| medikit | 7 |
| shells | 7 |
| chaingun | 4 |
| plasma_rifle | 4 |
| backpack | 3 |
| invisibility | 3 |
| super_shotgun | 3 |
| megasphere | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| soulsphere | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| radiation_suit | 1 |
| TEKGREN2 | 1518 |
| SPACEW2 | 172 |
| METAL7 | 75 |
| SLADWALL | 73 |
| GSTVINE2 | 72 |
| DOORTRAK | 60 |
| DOORSTOP | 40 |
| SLIME16 | 40 |
| BIGDOOR4 | 39 |
| STARGR2 | 38 |
| FLAT19 | 34 |
| CEIL5_1 | 29 |
| GSTVINE1 | 23 |
| PANBOOK | 21 |
| SLADPOIS | 21 |
| SHAWN2 | 20 |
| BRICK10 | 18 |
| SUPPORT2 | 18 |
| CEIL5_2 | 17 |
| TANROCK7 | 17 |
| COMPTALL | 16 |
| METAL3 | 15 |
| BLAKWAL1 | 13 |
| FLAT18 | 13 |
| SUPPORT3 | 12 |
| COMPBLUE | 11 |
| BLAKWAL2 | 10 |
| METAL2 | 9 |
| SLIME14 | 9 |
| CEIL1_2 | 8 |
| METAL6 | 8 |
| BRNPOIS | 7 |
| FLOOR0_1 | 7 |
| SLIME13 | 7 |
| STARGR1 | 7 |
| COMPWERD | 6 |
| BRONZE1 | 5 |
| GRASS2 | 5 |
| CEIL3_5 | 4 |
| CEIL4_3 | 4 |
| F_SKY1 | 4 |
| METAL4 | 4 |
| METAL5 | 4 |
| PANBLUE | 4 |
| FLAT2 | 3 |
| FLOOR1_1 | 3 |
| FLOOR4_1 | 3 |
| GRASS1 | 3 |
| NUKAGE1 | 3 |
| PANBLACK | 3 |
| SPCDOOR1 | 3 |
| SW1BLUE | 3 |
| COMPSTA1 | 2 |
| EXITSIGN | 2 |
| FLAT20 | 2 |
| FLAT22 | 2 |
| MIDBARS1 | 2 |
| MIDGRATE | 2 |
| PANRED | 2 |
| PLAT1 | 2 |
| SILVER1 | 2 |
| SILVER3 | 2 |
| SW1COMM | 2 |
| SW1GRAY | 2 |
| ZZWOLF10 | 2 |
| CEIL1_3 | 1 |
| COMPSTA2 | 1 |
| CONS1_1 | 1 |
| FLAT14 | 1 |
| FLAT5_1 | 1 |
| FLOOR7_2 | 1 |
| FWATER1 | 1 |
| PANEL5 | 1 |
| TLITE6_1 | 1 |
| TLITE6_5 | 1 |
