doom vanilla_or_boom 0 monsters 16 items 0 image(s)
AI Analysis
This small, vanilla-compatible map features no monsters, focusing instead on exploration and navigation via teleports. The layout is linear with no keys required, and it includes a secret exit. Resources are plentiful with several weapons and ammo available, making it very easy for any player. Combat is incidental or absent, emphasizing movement and map traversal over fighting.
Tags
ammo_plentifuleasyincidental_combatlinearsmallteleport_navigationvanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | yes |
| Things | 30 |
| Linedefs | 453 |
| Sidedefs | 771 |
| Vertices | 576 |
| Sectors | 94 |
| Segs | 1069 |
| SSectors | 342 |
| Nodes | 341 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 16 |
| HMP items | 16 |
| HTR items | 16 |
No per-type monster breakdown available.
| shells | 4 |
| stimpack | 4 |
| ammo_clip | 2 |
| rocket | 2 |
| super_shotgun | 2 |
| chaingun | 1 |
| rocket_launcher | 1 |
| ROCKGRA2 | 115 |
| SUPPORT3 | 82 |
| METAL | 69 |
| RROCK13 | 51 |
| DGMRBL01 | 40 |
| CEIL5_2 | 23 |
| CEIL5_1 | 20 |
| FLOOR7_1 | 17 |
| GSTONE1 | 16 |
| BIGBRIK1 | 11 |
| CEIL1_2 | 10 |
| EXITSIGN | 8 |
| FLOOR1_6 | 8 |
| CRACKLE2 | 6 |
| DEM1_6 | 5 |
| GATE1 | 4 |
| GATE3 | 4 |
| MARBLE3 | 4 |
| SW1LION | 4 |
| MARBFAC4 | 3 |
| CEIL4_2 | 2 |
| COMPBLUE | 2 |
| COMPSPAN | 2 |
| EXITDOOR | 2 |
| FLOOR5_3 | 2 |
| GATE4 | 1 |
| GATE4_2 | 1 |
| MARBFAC3 | 1 |
| UD | 1 |
