doom vanilla_or_boom 27 monsters 12 items 2 image(s)
AI Analysis
Face Palm is a single-map WAD designed for Doom 2, featuring one compact level with 17 sectors and 40 things. The monster roster includes a moderate mix of mid-tier enemies such as imps, demons, revenants, and mancubi, with no hitscanners or bosses, resulting in a balanced but projectile-heavy combat experience. Resources are limited, with only 12 items including a shotgun, chainsaw, and some shells, making ammo somewhat tight. The map uses a techbase/industrial texture set dominated by FIREBLU1 and F_SKY1, and it has a straightforward, linear layout without keys or teleportation. It is compatible with vanilla and Boom engines and emphasizes careful navigation and positioning over complex exploration or key hunts.
Tags
ammo_tightboom_compatiblelinearmoderateprojectile_heavyshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | 40oz |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 40 |
| Linedefs | 134 |
| Sidedefs | 223 |
| Vertices | 139 |
| Sectors | 17 |
| Segs | 243 |
| SSectors | 102 |
| Nodes | 101 |
| UV monsters | 27 |
| HMP monsters | 27 |
| HTR monsters | 27 |
| UV items | 12 |
| HMP items | 12 |
| HTR items | 12 |
| imp | 10 |
| demon | 4 |
| revenant | 4 |
| spectre | 3 |
| cacodemon | 2 |
| hell_knight | 2 |
| mancubus | 2 |
| shell_box | 4 |
| shells | 2 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| medikit | 1 |
| shotgun | 1 |
| stimpack | 1 |
| FIREBLU1 | 131 |
| CEIL4_1 | 17 |
| F_SKY1 | 17 |
