doom vanilla_or_boom 0 monsters 194 items 2 image(s)

AI Analysis

This WAD contains a single deathmatch-only map designed for Doom II, focusing on multiplayer fragging rather than single-player progression. It excludes the BFG and limits plasma ammo, emphasizing balanced weapon use in arena combat. The map features custom graphics including a Lincon95 logo and uses elevator mechanics triggered by pushable walls. No exits or traditional level progression exist, recommending timed matches to determine winners. The environment is tournament-style with no new sounds or music, and minor bugs related to player clipping were noted during testing. The WAD is compatible with Doom II and built from scratch using standard editors.

Tags
arenabalanced_weaponschallenge_wadcustom_graphicsdeathmatchdoom2medium_mapsno_exitsingle_mapvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)M†rten Lundgren, Jesper Hansson
Teleportsyes
Keys
Secret Exitno
Things216
Linedefs555
Sidedefs819
Vertices452
Sectors128
Segs856
SSectors332
Nodes331
UV monsters0
HMP monsters0
HTR monsters0
UV items194
HMP items194
HTR items194
No per-type monster breakdown available.
health_bonus78
armor_bonus28
shells22
rocket11
ammo_clip9
stimpack8
super_shotgun7
rocket_box6
ammo_box5
green_armor4
shell_box3
backpack2
berserk2
invisibility2
medikit2
chaingun1
chainsaw1
plasma_rifle1
rocket_launcher1
soulsphere1
BROWN96112
ROCK474
ROCK542
FLAT5_138
CEIL5_237
FLOOR7_137
CEIL3_534
MARBLE133
CRATELIT28
STEPTOP28
GRAY127
PANBORD126
REDWALL26
PANCASE225
STONE225
CRATE324
STARTAN321
F_SKY120
PANEL420
FLAT519
WOOD1217
CRATOP114
DEM1_513
DEM1_613
CRATE212
MARBLE310
FLOOR0_69
WOOD38
FLAT187
FLOOR0_27
MARBGRAY7
PLAT16
FLAT195
CRATE14
CRATWIDE4
WOOD94
METAL3
CEIL4_32
DOOR12
GRAY42
MARBFAC42
MARBLOD12
PANBLACK2
PANBLUE2
PANRED2
WOOD102
FLAT5_21
GRAYVINE1
MARBFAC21
MARBFAC31
MARBFACE1
MARBLE21

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