hexen hexen 0 monsters 0 items 2 image(s)
AI Analysis
SLUT is a single-map remake of the Half-Life Decay mission "Surface Call," recreated with Doom II IWAD textures and designed for ZDoom. The map features precise architectural scaling and mimics the original's gameplay, including monster placement with added cacodemons for challenge. It requires jumping and avoids crouching or BFG aiming, emphasizing platforming and skill-based combat. The environment blends industrial and outdoor areas with a focus on linear progression. Resource distribution and enemy encounters vary by skill level, with a minimal but strategic monster presence. The WAD is adult-themed and requires advanced ZDoom features, making it incompatible with vanilla Doom engines.
Tags
adultboom_compatiblehardindustrialjumping_requiredlinearmedium_mapssingle_mapzdoom_required
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | TimeOfDeath (Chris Balch) |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 1174 |
| Linedefs | 8800 |
| Sidedefs | 15884 |
| Vertices | 8976 |
| Sectors | 1947 |
| Segs | 20471 |
| SSectors | 5871 |
| Nodes | 5870 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| METAL | 1194 |
| REDWALL | 1089 |
| GRAYBIG | 987 |
| SPACEW4 | 801 |
| STONE | 745 |
| WOODMET1 | 742 |
| CEIL5_1 | 557 |
| CEMENT6 | 553 |
| SLIME14 | 534 |
| FLAT5_4 | 372 |
| ASHWALL2 | 335 |
| FLAT1 | 326 |
| ROCKRED1 | 315 |
| COMPSPAN | 273 |
| RROCK03 | 269 |
| FLAT5_3 | 264 |
| BRICK6 | 257 |
| METAL2 | 253 |
| FLOOR6_2 | 252 |
| SUPPORT3 | 247 |
| F_SKY1 | 241 |
| STONE4 | 227 |
| SHAWN2 | 185 |
| STONE3 | 178 |
| CEIL3_3 | 167 |
| WOOD5 | 165 |
| TEKGREN2 | 163 |
| MFLR8_2 | 161 |
| SFALL1 | 161 |
| BRICK11 | 153 |
| CEMENT8 | 146 |
| CEIL5_2 | 124 |
| ICKWALL1 | 111 |
| SP_HOT1 | 105 |
| FLAT3 | 98 |
| MARBGRAY | 84 |
| SLIME16 | 80 |
| BIGDOOR5 | 78 |
| ASHWALL4 | 76 |
| TANROCK8 | 76 |
| GRASS1 | 71 |
| METAL7 | 71 |
| RROCK01 | 67 |
| ICKWALL2 | 66 |
| DOORSTOP | 65 |
| MFLR8_4 | 55 |
| STONE2 | 53 |
| FLOOR1_6 | 48 |
| SLIME13 | 39 |
| BRICK10 | 37 |
| SW1SATYR | 35 |
| WOOD3 | 33 |
| WOODMET4 | 33 |
| RROCK10 | 32 |
| BRICK2 | 30 |
| FLOOR7_2 | 27 |
| SLADWALL | 27 |
| NUKAGE1 | 24 |
| PIPEWAL2 | 23 |
| FLAT23 | 18 |
| MIDSPACE | 18 |
| FIRELAVA | 16 |
| MIDBARS3 | 14 |
| FLOOR4_8 | 11 |
| TLITE6_4 | 11 |
| BROWNGRN | 9 |
| DOORBLU2 | 9 |
| FLAT17 | 9 |
| FLOOR4_6 | 9 |
| DOORRED2 | 8 |
| DOORTRAK | 8 |
| FLAT5_1 | 8 |
| MIDBARS1 | 8 |
| BRONZE4 | 6 |
| CEIL1_2 | 6 |
| DOORBLU | 6 |
| COMPTALL | 5 |
| FLOOR7_1 | 5 |
| ICKWALL4 | 5 |
| SW1GARG | 5 |
| CRATINY | 4 |
| GSTLION | 4 |
| CRATOP1 | 3 |
| SKIN2 | 3 |
| SPACEW3 | 3 |
| SW1BRNGN | 3 |
| COMPWERD | 2 |
| EXITSIGN | 2 |
| FLOOR0_3 | 2 |
| SW1MET2 | 2 |
| BIGDOOR2 | 1 |
| CONS1_5 | 1 |
| CONS1_7 | 1 |
| FLOOR0_2 | 1 |
| FWATER4 | 1 |
| MARBFACE | 1 |
| SW1EXIT | 1 |
| SW1SKIN | 1 |
