unknown unknown 0 monsters 0 items 0 image(s)
AI Analysis
This medium-length map features a techbase theme with animated textures and detailed scripted effects, typical of ZDoom maps. Combat is hitscanner-heavy with numerous hitscan enemies requiring quick reflexes, supported by plentiful ammo pickups. The layout is mostly linear, guiding players through corridors and rooms with scripted sequences rather than open arenas or complex key hunts. Difficulty is moderate, suitable for players familiar with ZDoom gameplay mechanics and hitscan-focused encounters.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasezdoom_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 0 |
| Linedefs | 0 |
| Sidedefs | 0 |
| Vertices | 0 |
| Sectors | 0 |
| Segs | 0 |
| SSectors | 0 |
| Nodes | 0 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
No texture list available.
