doom vanilla_or_boom 0 monsters 57 items 0 image(s)
AI Analysis
This medium-length map features a techbase theme with animated textures and portal effects, indicating a high-tech environment. Combat is hitscanner-heavy, suggesting frequent encounters with fast, accurate enemies. The layout is mostly linear, guiding players through corridors and rooms with steady progression. Resources such as ammo are plentiful, supporting sustained combat on UV difficulty. The map is designed for ZDoom engine compatibility, leveraging advanced features beyond vanilla Doom.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasezdoom
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 206 |
| Linedefs | 1287 |
| Sidedefs | 2002 |
| Vertices | 1219 |
| Sectors | 283 |
| Segs | 2315 |
| SSectors | 624 |
| Nodes | 623 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 57 |
| HMP items | 57 |
| HTR items | 57 |
No per-type monster breakdown available.
| shotgun | 12 |
| shells | 10 |
| ammo_clip | 8 |
| chaingun | 8 |
| stimpack | 8 |
| super_shotgun | 5 |
| plasma_rifle | 2 |
| rocket | 2 |
| rocket_launcher | 2 |
| N_BRIK35 | 520 |
| N_BRIK36 | 519 |
| NFBRIK35 | 202 |
| NFBRIK36 | 202 |
| F_SKY1 | 61 |
| BROWN144 | 56 |
| DRAP_BLU | 36 |
| DRAP_RED | 36 |
| BLAKWAL1 | 32 |
| RROCK18 | 27 |
| ASHWALL3 | 22 |
| A_METLB | 21 |
| A_METLR | 21 |
| DRPSM_RD | 18 |
| DRPSM_BL | 16 |
| FLOOR1_6 | 13 |
| FLOOR1_8 | 13 |
| RROCK03 | 12 |
| RROCK19 | 10 |
| N_BRIK34 | 8 |
| TLITE6_1 | 8 |
| FLAT10 | 7 |
| MARBFACE | 6 |
| SW1GARG | 6 |
| SLIME05 | 5 |
| BLUWALL | 4 |
| DRAP_BLZ | 4 |
| REDWALL | 4 |
| RROCK17 | 4 |
| SW1EXIT | 4 |
| BSTONE2 | 2 |
| DRAP_RDZ | 2 |
| A_FACEBW | 1 |
| A_FACERW | 1 |
| BLUFLAT | 1 |
| FLAT5_3 | 1 |
