doom vanilla_or_boom 0 monsters 66 items 0 image(s)
AI Analysis
This medium-length map features a techbase theme with linear progression through corridors and rooms. Combat is hitscanner-heavy, requiring quick reactions against numerous hitscan enemies. Resources are plentiful, especially ammo, supporting sustained firefights. The layout favors straightforward navigation without complex key hunts or teleportation, suitable for players familiar with classic Doom combat pacing.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 88 |
| Linedefs | 1239 |
| Sidedefs | 2001 |
| Vertices | 1299 |
| Sectors | 153 |
| Segs | 2390 |
| SSectors | 881 |
| Nodes | 880 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 66 |
| HMP items | 66 |
| HTR items | 66 |
No per-type monster breakdown available.
| super_shotgun | 16 |
| armor_bonus | 10 |
| health_bonus | 10 |
| rocket | 6 |
| stimpack | 6 |
| ammo_box | 4 |
| rocket_box | 4 |
| chaingun | 2 |
| green_armor | 2 |
| medikit | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| ASHWALL3 | 224 |
| BRICK10 | 180 |
| METAL | 179 |
| SLADWALL | 122 |
| ASHWALL4 | 114 |
| STONE2 | 86 |
| BROWN1 | 76 |
| CEIL5_2 | 73 |
| BROWN96 | 66 |
| SLIME13 | 59 |
| F_SKY1 | 56 |
| STEP5 | 48 |
| SUPPORT3 | 48 |
| FLAT10 | 44 |
| WFALL1 | 28 |
| FWATER1 | 22 |
| SUPPORT2 | 20 |
| MFLR8_1 | 16 |
| SLIME15 | 15 |
| LITE3 | 12 |
| MIDBARS1 | 12 |
| STEP4 | 12 |
| LITE5 | 8 |
| SKY3 | 8 |
| FLAT5_4 | 5 |
| BGATE | 4 |
| FLAT23 | 4 |
| GATE3 | 4 |
| LITEBLU4 | 4 |
| LITERED4 | 4 |
| COMPOHB2 | 3 |
| COMPOHR2 | 3 |
| COMPOHS6 | 2 |
| COMPOHSO | 2 |
| COMPSTA1 | 2 |
| COMPSTA2 | 2 |
| RROCK19 | 2 |
| SFALL1 | 2 |
| TLITE6_5 | 1 |
| TLITE6_B | 1 |
