unknown unknown 0 monsters 0 items 0 image(s)
AI Analysis
This medium-length map features a techbase theme with a linear progression through corridors and rooms. Combat is hitscanner-heavy, requiring quick reactions against numerous hitscan enemies. Resources such as ammo are plentiful, supporting sustained firefights. The map is designed for ZDoom-compatible engines, emphasizing straightforward navigation without complex key hunts or teleportation.
Tags
ammo_plentifulhitscanner_heavylinearmedium_lengthtechbasezdoom
Screenshots (0)
No screenshots are available for this map yet.
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 0 |
| Linedefs | 0 |
| Sidedefs | 0 |
| Vertices | 0 |
| Sectors | 0 |
| Segs | 0 |
| SSectors | 0 |
| Nodes | 0 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
No texture list available.
