doom vanilla_or_boom 0 monsters 19 items 2 image(s)
AI Analysis
A single-map DOOM II deathmatch arena built for fast 2-player games rather than single-player or co-op. MAP01 is a compact, artificial-layout brawl space with no monsters, no keys, and straightforward flow focused on weapon control and sightlines. The loadout is high-powered for its size (including plasma and BFG availability on higher skills), while ammo is intentionally limited and placed away from matching weapons to force movement. Visuals lean toward a simple tech/brick-and-metal mix with sky ceilings and small “sniper” perches.
Tags
ammo_tightboom_compatiblebrickdeathmatchdm_arenadoom2fast_pacedgenerous_healthlinearno_monsterssingle_mapsmall_maptechbasevanilla_compatibleweapon_rich
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Travers Dunne |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 30 |
| Linedefs | 252 |
| Sidedefs | 355 |
| Vertices | 229 |
| Sectors | 45 |
| Segs | 381 |
| SSectors | 109 |
| Nodes | 108 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 4 |
| HMP items | 17 |
| HTR items | 14 |
No per-type monster breakdown available.
| medikit | 5 |
| rocket | 3 |
| ammo_box | 2 |
| plasma_rifle | 2 |
| bfg9000 | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| green_armor | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| BRICK1 | 75 |
| BRONZE1 | 75 |
| SUPPORT3 | 49 |
| RROCK19 | 26 |
| WOOD12 | 20 |
| F_SKY1 | 19 |
| RROCK10 | 17 |
| CEIL5_2 | 16 |
| BSTONE2 | 14 |
| BRICK2 | 10 |
| METAL | 9 |
| RROCK12 | 6 |
| MIDBARS3 | 4 |
| FLAT10 | 3 |
| BROWN144 | 2 |
| EXITDOOR | 2 |
| CEIL1_2 | 1 |
| CEIL3_3 | 1 |
| CEIL5_1 | 1 |
| LITE3 | 1 |
| SW1SATYR | 1 |
