AI Analysis
This WAD contains a single map, E1M8, featuring a medium-sized layout with 82 sectors and 174 things. The monster population is moderate, including a balanced mix of hitscanners, melee, and projectile enemies, with no bosses present. Resources are fairly generous, highlighted by numerous health bonuses and soulspheres, alongside a variety of weapons such as the plasma rifle, rocket launcher, and shotgun. The environment uses classic DOOM textures with a mix of stone, marble, and techbase elements, suggesting a traditional DOOM episode style. The map progression appears linear with some teleport usage, compatible with the original DOOM engine and IWAD. Overall, it offers a moderate challenge with a focus on balanced combat encounters and resource availability.
Screenshots (0)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | yes |
| Things | 174 |
| Linedefs | 355 |
| Sidedefs | 498 |
| Vertices | 331 |
| Sectors | 82 |
| Segs | 544 |
| SSectors | 166 |
| Nodes | 165 |
| UV monsters | 41 |
| HMP monsters | 40 |
| HTR monsters | 35 |
| UV items | 35 |
| HMP items | 44 |
| HTR items | 46 |
| imp | 10 |
| lost_soul | 7 |
| spectre | 7 |
| shotgun_guy | 5 |
| cacodemon | 4 |
| baron | 3 |
| demon | 3 |
| zombieman | 3 |
| soulsphere | 15 |
| health_bonus | 8 |
| shell_box | 5 |
| armor_bonus | 4 |
| cell_pack | 2 |
| radiation_suit | 2 |
| ammo_box | 1 |
| berserk | 1 |
| blue_armor | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| stimpack | 1 |
| BROWNHUG | 47 |
| SP_HOT1 | 39 |
| DOORTRAK | 27 |
| SP_ROCK1 | 24 |
| GRAYBIG | 23 |
| MARBLE1 | 23 |
| GSTONE1 | 21 |
| COMPBLUE | 20 |
| SUPPORT2 | 19 |
| FLAT18 | 18 |
| GRAYVINE | 17 |
| GRAY4 | 16 |
| FLAT5_3 | 15 |
| GSTVINE2 | 15 |
| DEM1_5 | 14 |
| FLOOR0_3 | 13 |
| FLOOR7_2 | 12 |
| FLAT1_2 | 10 |
| METAL1 | 10 |
| STONE3 | 10 |
| ASHWALL | 9 |
| ROCKRED3 | 9 |
| COMPTILE | 8 |
| MIDGRATE | 8 |
| STONE2 | 8 |
| GRAY7 | 7 |
| ROCKRED2 | 7 |
| FLAT10 | 6 |
| FLAT20 | 6 |
| GATE2 | 6 |
| FLAT5_2 | 5 |
| GATE1 | 5 |
| MARBLE2 | 5 |
| MARBLE3 | 5 |
| FLAT14 | 4 |
| FLAT5_4 | 4 |
| FLOOR1_6 | 4 |
| GATE3 | 4 |
| ICKWALL4 | 4 |
| MARBFAC3 | 4 |
| MARBFACE | 4 |
| MFLR8_4 | 4 |
| TLITE6_5 | 4 |
| BIGDOOR2 | 3 |
| COMP2 | 3 |
| FLOOR1_1 | 3 |
| FLOOR7_1 | 3 |
| SKULWAL3 | 3 |
| BIGDOOR3 | 2 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| BLOOD2 | 2 |
| BLOOD3 | 2 |
| CEMENT2 | 2 |
| COMPOHSO | 2 |
| DOORBLU2 | 2 |
| DOORHI | 2 |
| DOORRED2 | 2 |
| EXITDOOR | 2 |
| EXITSTON | 2 |
| F_SKY1 | 2 |
| FLAT5_7 | 2 |
| GATE4 | 2 |
| LITE3 | 2 |
| MARBFAC2 | 2 |
| MFLR8_1 | 2 |
| SFLR6_1 | 2 |
| STEP1 | 2 |
| SW1SATYR | 2 |
| TLITE6_1 | 2 |
| BLOOD1 | 1 |
| FLOOR5_4 | 1 |
| LAVA1 | 1 |
| NUKAGE1 | 1 |
| SP_DUDE3 | 1 |
| SP_DUDE4 | 1 |
| SP_DUDE5 | 1 |
| SP_DUDE6 | 1 |
| STEP2 | 1 |
| SW1COMM | 1 |
| SW1GRAY1 | 1 |
| TLITE6_6 | 1 |
