AI Analysis
This WAD contains a single large map with extensive architecture, featuring 443 things and 257 sectors, indicating a complex and detailed level design. The monster count is moderate at 193, including a variety of threats such as one Arch-vile, one Baron of Hell, three Cacodemons, and a notable presence of hitscanners like 18 chaingunners. Resources appear balanced with a mix of ammo and health pickups, supporting sustained combat. The textures suggest a predominantly techbase and industrial theme with metal, marble, and support textures, alongside some lava and stone elements. The map likely offers a mostly linear progression with some exploration, compatible with DOOM2 and designed for the vanilla engine. The combat emphasizes hitscanner encounters and set-piece fights with occasional boss-level threats.
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 443 |
| Linedefs | 1222 |
| Sidedefs | 1758 |
| Vertices | 1154 |
| Sectors | 257 |
| Segs | 1970 |
| SSectors | 603 |
| Nodes | 602 |
| UV monsters | 173 |
| HMP monsters | 123 |
| HTR monsters | 55 |
| UV items | 134 |
| HMP items | 142 |
| HTR items | 147 |
| imp | 67 |
| shotgun_guy | 44 |
| demon | 22 |
| chaingun_guy | 18 |
| lost_soul | 16 |
| spectre | 13 |
| zombieman | 7 |
| cacodemon | 3 |
| archvile | 1 |
| baron | 1 |
| cyberdemon | 1 |
| health_bonus | 32 |
| shells | 25 |
| stimpack | 20 |
| armor_bonus | 17 |
| ammo_clip | 15 |
| super_shotgun | 9 |
| medikit | 6 |
| rocket | 5 |
| green_armor | 4 |
| blue_armor | 3 |
| cell | 3 |
| chaingun | 3 |
| rocket_box | 3 |
| berserk | 2 |
| cell_pack | 2 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| ammo_box | 1 |
| backpack | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| METAL | 236 |
| STARTAN3 | 114 |
| GRAY1 | 108 |
| METAL1 | 85 |
| CEIL3_5 | 83 |
| FLOOR0_3 | 81 |
| GSTONE1 | 79 |
| FLAT18 | 55 |
| SP_HOT1 | 54 |
| FLAT10 | 52 |
| MARBLE1 | 52 |
| DOORSTOP | 47 |
| GRAY4 | 47 |
| COMPBLUE | 45 |
| FLOOR4_8 | 43 |
| FLOOR6_2 | 36 |
| LITE3 | 35 |
| LITE5 | 34 |
| F_SKY1 | 33 |
| STEP5 | 32 |
| FLAT19 | 29 |
| BROWNHUG | 27 |
| COMPSPAN | 26 |
| GRAY5 | 22 |
| FLOOR7_2 | 20 |
| GRAYVINE | 18 |
| ROCKRED1 | 18 |
| WOOD3 | 18 |
| STONE | 16 |
| SUPPORT2 | 16 |
| COMPWERD | 15 |
| DOORYEL2 | 14 |
| STEP1 | 14 |
| NUKEDGE1 | 13 |
| STONE3 | 12 |
| BIGDOOR5 | 10 |
| CEIL3_3 | 8 |
| STEP3 | 8 |
| WOODGARG | 8 |
| EXITSIGN | 7 |
| FLAT5_5 | 7 |
| MARBFACE | 7 |
| MFLR8_2 | 7 |
| BIGDOOR2 | 6 |
| BIGDOOR4 | 6 |
| FLOOR7_1 | 5 |
| MIDGRATE | 5 |
| STEP4 | 5 |
| SW1HOT | 5 |
| SW1SATYR | 5 |
| WOOD1 | 5 |
| COMPSTA1 | 4 |
| COMPTALL | 4 |
| NUKAGE1 | 4 |
| SFLR6_4 | 4 |
| SLADWALL | 4 |
| ASHWALL2 | 3 |
| BIGDOOR6 | 3 |
| FIRELAVA | 3 |
| FLAT22 | 3 |
| FLAT5 | 3 |
| FLOOR1_6 | 3 |
| FLOOR5_1 | 3 |
| GATE4 | 3 |
| GSTONE2 | 3 |
| TLITE6_1 | 3 |
| TLITE6_6 | 3 |
| BRNSMALC | 2 |
| BRNSMALL | 2 |
| BRNSMALR | 2 |
| BROWN96 | 2 |
| CEIL4_3 | 2 |
| CRATELIT | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| EXITSTON | 2 |
| FLAT2 | 2 |
| FLAT20 | 2 |
| FLOOR4_6 | 2 |
| GATE2 | 2 |
| GATE3 | 2 |
| GSTGARG | 2 |
| GSTLION | 2 |
| GSTSATYR | 2 |
| MARBFAC2 | 2 |
| MARBFAC3 | 2 |
| SKINMET1 | 2 |
| SKSNAKE1 | 2 |
| SKSNAKE2 | 2 |
| SW1BLUE | 2 |
| SW1BRN2 | 2 |
| SW1GRAY | 2 |
| SW1GSTON | 2 |
| WOOD4 | 2 |
| BIGDOOR7 | 1 |
| BRNSMAL1 | 1 |
| BRNSMAL2 | 1 |
| DOOR1 | 1 |
| FLAT5_3 | 1 |
| FLOOR1_7 | 1 |
| FWATER1 | 1 |
| GRAY2 | 1 |
| GSTFONT2 | 1 |
| LAVA4 | 1 |
| NUKE24 | 1 |
| NUKEPOIS | 1 |
| SFLR6_1 | 1 |
| STONE2 | 1 |
| SW1BRCOM | 1 |
| SW1COMM | 1 |
| SW1SLAD | 1 |
| TLITE6_5 | 1 |
