doom vanilla_or_boom 171 monsters 169 items 2 image(s)
AI Analysis
ArchDlux.wad is a single-map PWAD designed for Doom II, featuring one challenging level (MAP01) built from scratch. The map is large and complex, with 416 things and 259 sectors, emphasizing a high monster count including 15 archviles, 17 chaingunners, and other tough enemies, making it a very hard combat experience. Ammo is scarce, requiring careful conservation, and the map warns against running from archviles due to their deadly threat. The environment uses a mix of techbase and industrial textures with heavy use of brick, metal, and stone, supporting a linear progression focused on survival and tactical combat. It is intended for experienced players and is compatible with vanilla Doom II.
Tags
ammo_tightarchvile_heavydoom2industriallinearsingle_maptechbasevanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Mike Bowers |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 416 |
| Linedefs | 1078 |
| Sidedefs | 1526 |
| Vertices | 903 |
| Sectors | 259 |
| Segs | 1596 |
| SSectors | 422 |
| Nodes | 421 |
| UV monsters | 167 |
| HMP monsters | 155 |
| HTR monsters | 124 |
| UV items | 161 |
| HMP items | 163 |
| HTR items | 169 |
| imp | 59 |
| shotgun_guy | 30 |
| zombieman | 25 |
| chaingun_guy | 17 |
| archvile | 15 |
| cacodemon | 6 |
| demon | 6 |
| revenant | 5 |
| arachnotron | 4 |
| baron | 2 |
| spectre | 2 |
| medikit | 23 |
| shells | 21 |
| rocket | 20 |
| health_bonus | 19 |
| ammo_clip | 13 |
| rocket_box | 13 |
| ammo_box | 10 |
| cell_pack | 9 |
| stimpack | 8 |
| backpack | 5 |
| shell_box | 5 |
| blue_armor | 3 |
| rocket_launcher | 3 |
| super_shotgun | 3 |
| chaingun | 2 |
| green_armor | 2 |
| megasphere | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| cell | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| CEIL1_1 | 230 |
| FLOOR4_8 | 221 |
| MARBLE1 | 202 |
| BRICK1 | 137 |
| METAL2 | 110 |
| SLADWALL | 84 |
| ROCK1 | 72 |
| STARTAN3 | 72 |
| BROWNHUG | 63 |
| DOORTRAK | 42 |
| METAL | 42 |
| STONE2 | 39 |
| METAL5 | 37 |
| CRATE1 | 32 |
| BRICK6 | 29 |
| COMPTALL | 22 |
| F_SKY1 | 20 |
| BROWN96 | 19 |
| BLAKWAL1 | 11 |
| CRATE3 | 11 |
| ASHWALL2 | 9 |
| BRICK5 | 9 |
| GSTONE1 | 9 |
| METAL4 | 9 |
| BROWN1 | 8 |
| CEIL3_2 | 8 |
| CRATE2 | 8 |
| CRATOP1 | 8 |
| CRATOP2 | 8 |
| FLOOR4_6 | 8 |
| BIGDOOR2 | 6 |
| BIGDOOR1 | 4 |
| BIGDOOR3 | 4 |
| CRATINY | 4 |
| FLOOR6_2 | 4 |
| BIGBRIK1 | 3 |
| GATE3 | 3 |
| MARBFAC3 | 3 |
| ASHWALL3 | 2 |
| BIGDOOR4 | 2 |
| MARBFAC2 | 2 |
| METAL3 | 2 |
| NUKAGE3 | 2 |
| SPCDOOR2 | 2 |
| STEP6 | 2 |
| SW1ROCK | 2 |
| COMP01 | 1 |
| DEM1_5 | 1 |
| DEM1_6 | 1 |
| FLAT5_7 | 1 |
| GATE1 | 1 |
| GRASS2 | 1 |
| MARBLE2 | 1 |
| ROCK2 | 1 |
| SW1BRN1 | 1 |
| SW1COMP | 1 |
| SW1MARB | 1 |
| SW1MET2 | 1 |
